I've began making my game recently, and I've been wrestling with the decision to include a long opening cutcene, a short one, or none at all. I was thinking of showing the events that led up to the "now" in my game, but that is done a lot. In Addition to that It would take an extremely long, and begrudgingly evented cutscene to show all of the aformentioned events...
I'm at a loss as to which course of action to take.
Thoughts?
I'm at a loss as to which course of action to take.
Thoughts?