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One Survivor [Survival Horror]

One Survivor
One Survivor is a horror game showcasing the Aleph One engine's basics.
A free tribute to the not-so-great Resident Evil: Gun Survivor, it's going to be short but atmospheric and intriguing.
For Mac OS X, Linux and Windows

SourceForge Link

Plot
Story

You awaken on the cold surface of tarmac. You have just fallen from the roof of a building, that is obvious by the smashed mobile-phone next to you, and the pool of blood that has leaked from your fore-head. But why is a pistol here? A pistol with no ammunition.
No-one is around, the world is silent. You stand up to leave. It is mid-night, the sky is dark, just ahead are boxes and a fence, holding you into the perimeter.
There is only One way to leave. Follow the pathways into darkness...
Oddly, this is familiar to you, as if it were from an old dream, but you can't exactly remember...
Characters
  • The hero Awoken with no memory. Move forward to find the 7ruth.
  • Zombies Shoot these to kill them. Keep track of your ammunition.

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Co-op Plot
Story

A group of art preservationists venture into the deserted mansion of a recently-deceased artist in-search of one of his frescos the local art museum has paid you to retrieve.
Stepping through the doors of the mansion, they slam shut and the ceiling collapses. All the windows are barred, the gardens are thick with high-thorn bushes and the only means of escape is through the dark-infinity and out the other side.
However, various objects in the mansion are possessed and will do anything to drag yourself or one of your colleagues into the hell-mouth under the mansion.
Characters
  • The hero(es) Not-so-able, not-so-tough. Everyone surviving would be a miracle.
  • The inanimate Dolls, plants, statues, even the paintings that cover the walls are out to take your soul.

What is this?
Literally a simple horror game that showcases the basics of the engine it's made for, in the style of Doom and Marathon!

Open Positions
Current open positions include
  • Texture artist 128px tiles for walls, floors, ceilings, and a vehicle
  • Pen&Paper artist scans of front, side, back views of monsters (3 types of zombies, zombie dogs, player graphics and weapons)
  • Composer Just for short pieces and eerie back-ground sounds.
  • Sound Engineer Record zombie moans, dog barks, the wind, gun shots.
Thow me a PM if you have strong interest in developing a horror FPS, you'll get access to the SVN and development files (Working versions).
 

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