here is an older one i had saved, i dont remember ow good it is as i havent used it in forever
[rgss]#===============================================================================
# ~* Enemy Auto-Leveling Script *~
#-------------------------------------------------------------------------------
# Written by : Kain Nobel
# Version : 1.0
# Last Update : 5/9/2008
# Created : 5/8/2008
#===============================================================================
# Special Thanks to Arbiter and khmp for their knowledge and help.
#===============================================================================
# * Game_Enemy (Aliased)
#===============================================================================
class Game_Enemy < Game_Battler
# Alias Method for Base Stats
alias_method :kn_game_enemy_base_maxhp, :base_maxhp
alias_method :kn_game_enemy_base_maxsp, :base_maxsp
alias_method :kn_game_enemy_base_str, :base_str
alias_method :kn_game_enemy_base_dex, :base_dex
alias_method :kn_game_enemy_base_agi, :base_agi
alias_method :kn_game_enemy_base_int, :base_int
alias_method :kn_game_enemy_base_atk, :base_atk
alias_method :kn_game_enemy_base_pdef, :base_pdef
alias_method :kn_game_enemy_base_mdef, :base_mdef
alias_method :kn_game_enemy_base_eva, :base_eva
# Alias Method for Gold, Exp and Drops
alias_method :kn_game_enemy_exp, :exp
alias_method :kn_game_enemy_gold, :gold
#------------------------
# * Initialization Method
#------------------------
#def initialize(troop_id, member_index) #<--Included in origional method.
#kn_game_enemy_initialize
#
#end
#--------------------------------------------------------------------------
# * Object Initialization
# troop_id : troop ID
# member_index : troop member index
#--------------------------------------------------------------------------
def initialize(troop_id, member_index)
super()
# Super's variables
@troop_id = troop_id
@member_index = member_index
# Troop Data
troop = $data_troops[@troop_id]
@enemy_id = troop.members[@member_index].enemy_id
enemy = $data_enemies[@enemy_id]
# KN: Added average_level to initialize
@avg_level = average_level
@battler_name = enemy.battler_name
@battler_hue = enemy.battler_hue
@hp = maxhp
@sp = maxsp
@hidden = troop.members[@member_index].hidden
@immortal = troop.members[@member_index].immortal
end
#---------------------------------
# * Get Game_Party's Average Level
#---------------------------------
def average_level
avg = 0
$game_party.actors.each {|actor| avg += actor.level }
return avg / $game_party.actors.size
end
#-----------------------
# * Define Average MaxHP
#-----------------------
def base_maxhp
return kn_game_enemy_base_maxhp + (100 * @avg_level).to_i
end
#-----------------------
# * Define Average MaxSP
#-----------------------
def base_maxsp
return kn_game_enemy_base_maxsp + (10 * @avg_level).to_i
end
#-----------------------
# * Define Average Str
#-----------------------
def base_str
return kn_game_enemy_base_str + (1 * @avg_level).to_i
end
#---------------------
# * Define Average Dex
#---------------------
def base_dex
return kn_game_enemy_base_dex + (1 * @avg_level).to_i
end
#---------------------
# * Define Average Agi
#---------------------
def base_agi
return kn_game_enemy_base_agi + (1 * @avg_level).to_i
end
#---------------------
# * Define Average Int
#---------------------
def base_int
return kn_game_enemy_base_int + (1 * @avg_level).to_i
end
#---------------------
# * Define Average Atk
#---------------------
def base_atk
return kn_game_enemy_base_atk + (1 * @avg_level).to_i
end
#---------------------
# * Define Average PDef
#---------------------
def base_pdef
return kn_game_enemy_base_pdef + (1 * @avg_level).to_i
end
#---------------------
# * Define Average MDef
#---------------------
def base_mdef
return kn_game_enemy_base_mdef + (1 * @avg_level).to_i
end
#---------------------
# * Define Average Eva
#---------------------
def base_eva
return kn_game_enemy_base_eva + (1 * @avg_level).to_i
end
#------------------
# * Def Average Exp
#------------------
def exp
return kn_game_enemy_exp + (1 * @avg_level).to_i
end
#-------------------
# * Def Average Gold
#-------------------
def gold
return kn_game_enemy_gold + (1 * @avg_level).to_i
end
end
[/rgss]