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Ocean [8/60 hours] Day 14

My game Adalyn is an existing project, but I wanted to put some more work into it because I always have commissions and stuff in the works so I don't always get around to work on it.

I have another deadline I want to try to make, and that is making a short private demo on the 15th. By private, I won't be posting it here. Honestly, that is doable if I don't worry about perfecting the battle system, but I'll have to see how it goes!

Battle system needs to fix the problem with Flamethrowers ammo not going down (I think I made a silly mistake somewhere), menu work, enemy item drops, animations, some bug fixes, enemy AI, sprites, and things like that. I might make one spriteset enemy in the mean time so I have something to work with other than resized SD3 sprites.

Edit- Are we going by the titles in our usernames or games? Well, everyone is using their username soo, changed. Actually, would be better because my side project also requires working so I would count that here. I want to get that one done too.


Worked on so far: Completed my part in a chaingame, such as skits and NPCs.
Added and reworked the entire skillset to Azulea Reminiscence, a side project.
 
You can do whatever you want as far as thread organization goes, but I figured it would be easier to keep track if people used their names. Also, welcome aboard! Glad to see you decided to participate. :biggrin:
 

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