I would like a script, that is non-sdk and that doesn't modify the defaults, that uses a call script command to identify an npc who gives you a quest. This is how it would ideally work.
First, the player talks to an npc. The npc gives the player a quest. Once the npc gives the quest, an icon or animation, moreso an icon because it wouldn't run through an animation sequence, appears over the npc's head. And then, when the player completes the quest and speaks to the npc, the icon would disappear.
It might look like this.
removed image ~ alexia
The problem with doing it via animations is that I would have to somehow loop the animations which would cause lag. The problem with doing it with events and the change graphic command is that I would have to do it for each quest giving npc for each frame.
Also, I would like the option of changing the icon that appears over the head. So maybe the script could call the icon from the icons folder and could be called quest or something. Any help with this would be much appreciated.
**EDIT**
I'm not sure if this was clear, but I would like the icon to stay above the npc's head until the quest has been completed. This means that the icon would follow the npc. Thanks.
First, the player talks to an npc. The npc gives the player a quest. Once the npc gives the quest, an icon or animation, moreso an icon because it wouldn't run through an animation sequence, appears over the npc's head. And then, when the player completes the quest and speaks to the npc, the icon would disappear.
It might look like this.
removed image ~ alexia
The problem with doing it via animations is that I would have to somehow loop the animations which would cause lag. The problem with doing it with events and the change graphic command is that I would have to do it for each quest giving npc for each frame.
Also, I would like the option of changing the icon that appears over the head. So maybe the script could call the icon from the icons folder and could be called quest or something. Any help with this would be much appreciated.
**EDIT**
I'm not sure if this was clear, but I would like the icon to stay above the npc's head until the quest has been completed. This means that the icon would follow the npc. Thanks.