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no masrhal_dump for class bitmap

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Queed

Member

Whenever I try to save it gives me this error. No clue what to do. Please help?

I've tried adding it to scene save/load but no luck.
 

ccoa

Member

Your going to have to give us more information than that. I'm afraid none of us are psychic.

1. What line and file does it say the error is on?

2. What's on that line?

3. What scripts are you using, and provide links to them or C&P the code?

OR

Post a demo containing the error.
 

Queed

Member

The only 2 scripts that I have that modify game_system are:

Code:
#==============================================================================
# ** Fade Warp (Fondu t?l?port)
#------------------------------------------------------------------------------
# Trebor777
# 2.0
# 18/05/2006
#------------------------------------------------------------------------------
# G?n?re automatiquement un fondu sur ?cran noir, pour les t?l?portations vers
# une map diff?rente de l'actuelle.
# Automatically Create a Black Screen's fade, for player transfer to a different
# map from the current one.
#==============================================================================
#==============================================================================
# ** Interpreter (part 2)
#------------------------------------------------------------------------------
#  This interpreter runs event commands. This class is used within the
#  Game_System class and the Game_Event class.
#==============================================================================

class Interpreter
  #--------------------------------------------------------------------------
  # * Event Command Execution
  #--------------------------------------------------------------------------
  $fade_wait = 30 #if =0, d?sactivate the effect.
  $fwait = 30
  #--------------------------------------------------------------------------
  alias fade_warp_execute_command execute_command
  def execute_command
    # If last to arrive for list of event commands
    if @index >= @list.size - 1
      # End event
      @a_fait = nil #flag reset
      command_end
      # Continue
      return true
    end
    parameters = @list[@index].parameters
    id=$game_map.map_id #id of the current map
    # if the command is "transfer player"
    if @list[@index].code==201 and @a_fait==nil
      # if destination's ID, is different from the current map's one, :
      if (parameters[0]==0 and parameters[1]!=id) or (parameters[0]!=0 and $game_variables[parameters[1]]!=id)
        # Change screen tone to black
        black_tone=RPG::EventCommand.new(223,0,[Tone.new(-255,-255,-255,0),$fade_wait])
        # Wait
        wait=RPG::EventCommand.new(106,0,[$fwait])
        # Change screen tone to Normal
        no_tone=RPG::EventCommand.new(223,0,[Tone.new(0,0,0,0),$fade_wait])
        # insert of the 2 first commands before the transfer player one
        if $fade_wait>0
          @list.insert(0,black_tone,wait)
          # insert of the last after the transfer player one
          @list.insert(@list.size - 1,no_tone)
          # flag in order to mark the execution
        end
        @a_fait = true
      end
    end
    fade_warp_execute_command
  end
end

and

Slipknots Custom Message System

EDIT: I just tried putting these two in a new game and they gave me the same error.

EDIT#2: It's slipknots message system giving me the error. I'll go ask him lol.
 
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