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No Exp. or Gold.

Greetings,
I'm not looking for an entire script, rather, I'm looking for someone to help me out with editing my game to allow for no experience.
Basically, I'm making a mech game and mechs don't really "gain exp."  Instead, I'd like to make it similar to KNight-Blade and have no Experience or Gold after battles.  Also, not have Gold or Exp. in the default menu either. 
If anyone can pull this off, I would be MOST happy!

 

poccil

Sponsor

Here.  Add the following to a new script section (before the last one).
Code:
class Window_Status
  def refresh
    self.contents.clear
    draw_actor_graphic(@actor, 40, 112)
    draw_actor_name(@actor, 4, 0)
    draw_actor_class(@actor, 4 + 144, 0)
    draw_actor_state(@actor, 96, 64)
    draw_actor_hp(@actor, 96, 112, 172)
    draw_actor_sp(@actor, 96, 144, 172)
    draw_actor_parameter(@actor, 96, 192, 0)
    draw_actor_parameter(@actor, 96, 224, 1)
    draw_actor_parameter(@actor, 96, 256, 2)
    draw_actor_parameter(@actor, 96, 304, 3)
    draw_actor_parameter(@actor, 96, 336, 4)
    draw_actor_parameter(@actor, 96, 368, 5)
    draw_actor_parameter(@actor, 96, 400, 6)
    self.contents.font.color = system_color
    self.contents.font.color = system_color
    self.contents.draw_text(320, 160, 96, 32, "equipment")
    draw_item_name($data_weapons[@actor.weapon_id], 320 + 16, 208)
    draw_item_name($data_armors[@actor.armor1_id], 320 + 16, 256)
    draw_item_name($data_armors[@actor.armor2_id], 320 + 16, 304)
    draw_item_name($data_armors[@actor.armor3_id], 320 + 16, 352)
    draw_item_name($data_armors[@actor.armor4_id], 320 + 16, 400)
  end
end
class Window_MenuStatus
  def refresh
    self.contents.clear
    @item_max = $game_party.actors.size
    for i in 0...$game_party.actors.size
      x = 64
      y = i * 116
      actor = $game_party.actors[i]
      draw_actor_graphic(actor, x - 40, y + 80)
      draw_actor_name(actor, x, y)
      draw_actor_class(actor, x + 144, y)
      draw_actor_state(actor, x + 90, y + 32)
      draw_actor_hp(actor, x + 236, y + 32)
      draw_actor_sp(actor, x + 236, y + 64)
    end
  end
end
class Window_Gold
  def initialize; super(0,0,0,0); self.visible=false; end
  def refresh; end
end
class Scene_Battle
  def start_phase5
    # Shift to phase 5
    @phase = 5
    # Play battle end ME
    $game_system.me_play($game_system.battle_end_me)
    # Return to BGM before battle started
    $game_system.bgm_play($game_temp.map_bgm)
    # Make battle result window
    @result_window = Window_Base.new(0,0,0,0)
    # Set wait count
    @phase5_wait_count = 100
  end
end
 
I don't mean to double post...or necropost...but I swear this is on topic. 

This works just fine in removing said things from my menu, but I DO want to be able to recieve treasures after battle.  As it is right now, I don't.  Thanks!
 

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