Whenever I try to teleport, it tells me undefined method "command_108" for Interpreter. It doesn't point me to a line or anything.
I checked every RMXP project I have, Ctrl+Shft+F then "108", and none of the projects I have has command_108, for it does not exist, there is no such thing.
There's also, nowhere in my project that's asking for command_108... so it's not being requested at any time.
Wtfness? ':|
I have Netplay+ 1.6.3 which adds this transfer_player entry:
I also have SDK 2.something which adds this entry:
Could they be conflicting for some reason?
I checked every RMXP project I have, Ctrl+Shft+F then "108", and none of the projects I have has command_108, for it does not exist, there is no such thing.
There's also, nowhere in my project that's asking for command_108... so it's not being requested at any time.
Wtfness? ':|
I have Netplay+ 1.6.3 which adds this transfer_player entry:
Code:
alias pldlltransfer_player transfer_player
def transfer_player
pldlltransfer_player
a = Network::Main.mapplayers
a = {}
Network::Main.send_start
$scene = Scene_Reinit.new
$game_temp.spriteset_renew = true
end
I also have SDK 2.something which adds this entry:
Code:
def transfer_player
# Clear player place move call flag
$game_temp.player_transferring = false
# If move destination is different than current map
if $game_map.map_id != $game_temp.player_new_map_id
# Set up a new map
$game_map.setup($game_temp.player_new_map_id)
end
# Set up player position
$game_player.moveto($game_temp.player_new_x, $game_temp.player_new_y)
# Set player direction
case $game_temp.player_new_direction
when 2 # down
$game_player.turn_down
when 4 # left
$game_player.turn_left
when 6 # right
$game_player.turn_right
when 8 # up
$game_player.turn_up
end
# Straighten player position
$game_player.straighten
# Update map (run parallel process event)
$game_map.update
# Remake sprite set
@spriteset.dispose
@spriteset = Spriteset_Map.new
# If processing transition
if $game_temp.transition_processing
# Clear transition processing flag
$game_temp.transition_processing = false
# Execute transition
Graphics.transition(20)
end
# Run automatic change for BGM and BGS set on the map
$game_map.autoplay
# Frame reset
Graphics.frame_reset
# Update input information
Input.update
end
end
Could they be conflicting for some reason?