Hi all you retro gaming geeks like me! Just in time for this awesome HBGames contest, here's a bit of a futuristic update to the venerable classic that is Nibbles. It's a relatively simple game with some smooth visuals and electronic ambiance, sporting a rotary playfield that follows the player on an animated grid that can be zoomed in/out.
I'm really hoping to get some feedback on gameplay, as it's quite lackluster currently, following the very basic Nibbles convention of eating...Nibbles...at which point, another Nibble spawns in.
I've actually already fleshed out ideas for some major enhancements, but I'm having a bit of a tough time keeping within Construct 2 free version constraints. Thus, any ideas that might take a bit less code/events to implement would help greatly.
That said, here's a quick screen grab:
And to help explain things a bit more for those unfamiliar with classic Nibbles, a help screen grab:
And of course, I've got a demonstration of the game in its current state available through Dropbox, for those wishing to give it a go!
Check it out here: PLAY
Feedback, positive and negative, is more than welcomed!
Thanks!
DavidM
I'm really hoping to get some feedback on gameplay, as it's quite lackluster currently, following the very basic Nibbles convention of eating...Nibbles...at which point, another Nibble spawns in.
I've actually already fleshed out ideas for some major enhancements, but I'm having a bit of a tough time keeping within Construct 2 free version constraints. Thus, any ideas that might take a bit less code/events to implement would help greatly.
That said, here's a quick screen grab:
And to help explain things a bit more for those unfamiliar with classic Nibbles, a help screen grab:
And of course, I've got a demonstration of the game in its current state available through Dropbox, for those wishing to give it a go!
Check it out here: PLAY
Feedback, positive and negative, is more than welcomed!
Thanks!
DavidM