SephirothSpawn
Sponsor
The staff has come up with a decent list of next scripting challenges, each that target an area to develop upcoming scripters skills or sharpen our current scripters skills. Now we could go in a certain order, that would benefit people at a slightly higher rate then skipping around, but in the end, if one were to partipate in all the challenges we have outlined so far, the end result will give people a pretty good range of dealing with the various aspects of scripting in XP/VX.
Our main goal in these contests is to get people scripting and giving them constructive feedback on their scripts. Each of us will probably take 1-2 hours per submission, providing all the feedback we can to give you a boost to higher level scripting. But we also want this open to a bigger range of our members. So we are now looking for a little feedback from you guys, to help us decide on what contest we host next.
Below is a list of ideas we have come up with, and our personal object for each contest (what areas we are wanting you to work on). Take a look at each and help us decide, what we will do next. :thumb:
HUD
Details & Object: A more relaxed and introductory to window design, but something even experienced scripters can benefit from.
Approximate run-time: 2-3 week contest, 1-2 week judging.
Custom Scene Design
Details & Object: Like the HUD and CMS contest, this will be more geared to getting scripters comfortable with Scene and Window layout/flow. Default scenes are acceptable modifications, or custom scenes with windows will work here.
Approximate run-time: 4-6 week contest, 2 week judging.
Character Development System
Details & Objective: The idea of this contest is to familiarize scripters with the Game_Battler & Game_Actor classes specifically. The idea is to get people to use some sort of feature that will manipulate the characters stats, skills and other data associated with them. This contest will have participants choose what type of Character Development System they want to create from a list of ideas we have constructed. Of course you may come up with your own unique system, but it must be ok'd with one of the contest judges to make sure it fits our goal for that contest. The list of systems includes things like a Materia System, Sphere Grid, Junction, Equipment Skills, Point-Growth System, etc. Each item may have a different "Difficulty" point bonus that acts like extra credit (Learning Data Structures in Materia/Junction Systems, more than likely Event and Map manipulation in the Sphere Grid System, Data Structure manipulation in Equipment Skills, etc.)
Approximate run-time: 4-6 week contest, 2 week judging.
Enemy Development System
Details & Object: The idea of this contest is like above, but with Game_Enemy instead of Game_Actor. Scripts like Enemy Levels, Enemy Drops, Smarter AI, etc. will be included here. Once again, we will come up with a list of choices or members can submit their own for verification. Again, each will have it's own difficulty bonus.
Approximate run-time: 4-6 week contest, 2 week judging.
Party Switcher
Details & Object: The idea of this contest is to get people more familiarized with Game_Party (and Game_Unit in VX) along with some scene/window skills along with some creativity. :toot:
Approximate run-time: 4-6 week contest, 2 week judging.
Unique Battle Command
Details & Object: The idea of this contest is to get scripters more in tune with the more complicated phases in Scene_Battle (3 & 4 in XP, essentially the same in VX). To this day, very few scripts include this because so few have an understanding of the default flow in Scene_Battle. We will come up with a list of ideas for commands to be added and once again, new ideas can be verified.
Approximate run-time: 4-6 week contest, 2 week judging.
Mini-Games
Details & Object: This contest will be more open to each individuals creation. We may think of a specific game for you to make, or again, a list to choose from.
Approximate run-time: 4-6 week contest, 2 week judging.
Other ideas?
Feel free to share them. We are open to other ideas, but looking for ideas geared towards learning the various aspects that we most commonly modify to break-away from the default system and target a specific area.
So what will it be .ORG? Please do not vote if you don't intend on participating in these events, and please do not post scripts you want to see made for contest ideas.
Our main goal in these contests is to get people scripting and giving them constructive feedback on their scripts. Each of us will probably take 1-2 hours per submission, providing all the feedback we can to give you a boost to higher level scripting. But we also want this open to a bigger range of our members. So we are now looking for a little feedback from you guys, to help us decide on what contest we host next.
Below is a list of ideas we have come up with, and our personal object for each contest (what areas we are wanting you to work on). Take a look at each and help us decide, what we will do next. :thumb:
HUD
Details & Object: A more relaxed and introductory to window design, but something even experienced scripters can benefit from.
Approximate run-time: 2-3 week contest, 1-2 week judging.
Custom Scene Design
Details & Object: Like the HUD and CMS contest, this will be more geared to getting scripters comfortable with Scene and Window layout/flow. Default scenes are acceptable modifications, or custom scenes with windows will work here.
Approximate run-time: 4-6 week contest, 2 week judging.
Character Development System
Details & Objective: The idea of this contest is to familiarize scripters with the Game_Battler & Game_Actor classes specifically. The idea is to get people to use some sort of feature that will manipulate the characters stats, skills and other data associated with them. This contest will have participants choose what type of Character Development System they want to create from a list of ideas we have constructed. Of course you may come up with your own unique system, but it must be ok'd with one of the contest judges to make sure it fits our goal for that contest. The list of systems includes things like a Materia System, Sphere Grid, Junction, Equipment Skills, Point-Growth System, etc. Each item may have a different "Difficulty" point bonus that acts like extra credit (Learning Data Structures in Materia/Junction Systems, more than likely Event and Map manipulation in the Sphere Grid System, Data Structure manipulation in Equipment Skills, etc.)
Approximate run-time: 4-6 week contest, 2 week judging.
Enemy Development System
Details & Object: The idea of this contest is like above, but with Game_Enemy instead of Game_Actor. Scripts like Enemy Levels, Enemy Drops, Smarter AI, etc. will be included here. Once again, we will come up with a list of choices or members can submit their own for verification. Again, each will have it's own difficulty bonus.
Approximate run-time: 4-6 week contest, 2 week judging.
Party Switcher
Details & Object: The idea of this contest is to get people more familiarized with Game_Party (and Game_Unit in VX) along with some scene/window skills along with some creativity. :toot:
Approximate run-time: 4-6 week contest, 2 week judging.
Unique Battle Command
Details & Object: The idea of this contest is to get scripters more in tune with the more complicated phases in Scene_Battle (3 & 4 in XP, essentially the same in VX). To this day, very few scripts include this because so few have an understanding of the default flow in Scene_Battle. We will come up with a list of ideas for commands to be added and once again, new ideas can be verified.
Approximate run-time: 4-6 week contest, 2 week judging.
Mini-Games
Details & Object: This contest will be more open to each individuals creation. We may think of a specific game for you to make, or again, a list to choose from.
Approximate run-time: 4-6 week contest, 2 week judging.
Other ideas?
Feel free to share them. We are open to other ideas, but looking for ideas geared towards learning the various aspects that we most commonly modify to break-away from the default system and target a specific area.
So what will it be .ORG? Please do not vote if you don't intend on participating in these events, and please do not post scripts you want to see made for contest ideas.