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new version of the zenith battle system?

When a new version of the zenith battle system will go out?
In comparison to the original version japs are there there is a bug, when the hero increases of level the number of footsteps he doesn't increase.
 

Mac

Member

I'm not entirely sure what you are saying, please be more informative.

But if you mean a newer version then the Japanese one, well i made one with lots of extras and translated and what not, and i'm also releasing a newer version when i get round to it again.
 
Yes japanese version or english.
(Sorry my english is bad, I am italian :D )
I wanted that this battle system resembled more to that used in super robots wars (video game gone out on a lot of consoles).
 

Mac

Member

Well i dont know about the japanese version, but as for the english version i plan to have an update sooner or later.

Well i haven't played Super Robot Wars before so i don't know exactly what you want to see in it. What makes this different then the rest?
 
I see in this script, two nwe features
1 - the forest don'n stop the moviment but they decrease the footsteps of a 20% about
2 - when it sticks an enemy part an animation style super robots wars
 
SRW is mostly a standard Tactical type game, but with a few extras. You can group units together on tiles to unlock combination attacks (for example, a Grendizer / Great Mazinger / Getter Robo G super combo).

The series is also known for its style of battle animations - like mini cutscenes, you see the character perform their attack, then see the enemy get hit by the attack. Using attacks of course you could use the regular animation system - the hit, however, is a bit more complicated, as you'd need to change the target of the attack.

Lastly, you've got systems like the Spirit system, which is a little like limit breaks, except you're in the middle of the gauge by default and certain attacks only activate when the spirit gets high or low enough. It builds up / goes down when you attack, take damage, use an item, basically doing any action causes a shift in your spirit gauge.

There are as many systems in that series as there are games though, with each new game offering up a new refinement or system. I suggest to anyone asking for a "SRW TBS" is at least specific in which game they want because of the differences and the nuances in the systems.
 

Mac

Member

Ahh i see, so its very much like Fire Emblem, thanks for that, i was gunna implement something like that sometime later to the system with a switch to turn it off and what not.
 

Mac

Member

Height will come into it soon :)

Umm yeah i did change a few things...nothing completely major, my future release will be more major to it, almost got my cwk done so i can start this.
 

Mac

Member

myself":1z3xpxqg said:
Ahh i see, so its very much like Fire Emblem, thanks for that, i was gunna implement something like that sometime later to the system with a switch to turn it off and what not.

Its gunna get done for a later version, hopefully next one.
 
pretty much its disgaea with robots....lol in disgea 2 you can stack allys on top of eachother making the tower attack, where the bottom character hits the enemy up, and so on and so forth, building up to the top character who then bashes the enemy into the ground
 

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