Skie Fortress
Member
I'd like to request an alternate battle status display for CogWheel's RTAB + Minkoff's Animated Battlers Enhanced
~Overview~
http://i28.photobucket.com/albums/c206/ ... ething.png[/img]
~Details~
The Status display consists of...
-Base window (Self explanatory)
-HP/MP/ATB Bars(Red: HP, Green: MP, Blue: ATB)
-HP/MP/ATB indicators(LF: HP, EP: MP, AP: ATB)
-Sprite numbers (Self explanatory)
-Face graphic (Self explanatory)
Status conditions should be placed in top of the window in standard text. You know, like how [Normal] is placed under the actors in the DBS.
If possible, I'd like for the bars and numbers to smoothly progress down and up whenever there is a change. For example If someone takes damage/Uses MP, the bar(s) will smoothly progress downwards and the numbers will count down at a fast rate till it reaches the new amount.
I also need this to support CogWheel's skill casting delay. Meaning the bar will fill up in a different color and then cast when full.
Finally, please layer it so that the order is Base Window -> Face -> Bars -> Indicator Icons -> Numbers
Here are the separated graphics
http://i28.photobucket.com/albums/c206/ ... mplate.png[/img]
~Closing~
Script in use: http://hometown.aol.com/Der%20VVulfman/ ... Extras.zip
I think that's everything. I know the chances of this getting done are low, but it doesn't hurt to ask. Thanks for reading.
~Overview~
http://i28.photobucket.com/albums/c206/ ... ething.png[/img]
~Details~
The Status display consists of...
-Base window (Self explanatory)
-HP/MP/ATB Bars(Red: HP, Green: MP, Blue: ATB)
-HP/MP/ATB indicators(LF: HP, EP: MP, AP: ATB)
-Sprite numbers (Self explanatory)
-Face graphic (Self explanatory)
Status conditions should be placed in top of the window in standard text. You know, like how [Normal] is placed under the actors in the DBS.
If possible, I'd like for the bars and numbers to smoothly progress down and up whenever there is a change. For example If someone takes damage/Uses MP, the bar(s) will smoothly progress downwards and the numbers will count down at a fast rate till it reaches the new amount.
I also need this to support CogWheel's skill casting delay. Meaning the bar will fill up in a different color and then cast when full.
Finally, please layer it so that the order is Base Window -> Face -> Bars -> Indicator Icons -> Numbers
Here are the separated graphics
http://i28.photobucket.com/albums/c206/ ... mplate.png[/img]
~Closing~
Script in use: http://hometown.aol.com/Der%20VVulfman/ ... Extras.zip
I think that's everything. I know the chances of this getting done are low, but it doesn't hurt to ask. Thanks for reading.