Desecration":1a2xv71x said:
Well with the new RGSS player I'd have to disagree, RMXP will be more than capable of handling large communties of way more than 10 players. Server hardware will also play a key role in the amount of players the game can hold and how stable the game is but this is depending on if your server is handling majority of the work rather than the client which will indeed cause lag.
That's not the problem,. RMVX can hold more then 10 players already
neither does RMXP! the problem is that the system is suckish,
you probably don't know the structure of a casual mmorpg.
On a mmorpg everything is managed within the server, the server
is incharge of event triggers, message showing, tile display, everything
is sent by the server to the client, the client part is to display the image.
The problem is that the systems that have been released doesen't feature
server management, everything is done within the client well, except of
Netplay Plus 2.0. Netplay Plus 2.0 manage it maps in the server
and Netplay plus 2.0 also runs a monster factory for each map,
the abs is located in the server = less lags more globalization.