Counterattack: COMPLETE!
UPDATE:
I have most of the above done, now I need some window help.
First I'd like the overall composition shown in the spoiler. 3 thin horizontal bars, one for each character spanning most of the screen horizontally. The block on the bottom right corner is the command window. I want that space to be blank or an empty window until it's their turn. In the command window, a transparent image of the character would be nice.
Similarly I'd like an image of the character in each horizontal bar (as shown on the right hand side).
Each character is a lot different than the last so I need different stuff for each. They all have the basic HP and ATB right below that. To the right is more personal/unique stuff. The top character has a meter representing his SP(it's generally out of 100(%)).
The middle character doesn't have SP/AP/MP so I'd just like some information displayed there instead, which is a currently equipped/activated ability.
The bottom character has very little SP... 6 in fact, but they are Bullets instead. So I'd like a pictoral representation for each point(you can see he has 4/6 bullet remaining).
Now, sorta separately. I need a pictoral representation of a value next to an enemy as they take damage. This is the current combo on that enemy. Under that you can see two bars. One is definitely the ATB, but I'd like to be able to plug in other values like HP or made up stuff like Stun. When the ATB is filled, then the combo resets back to zero (erasing the number and 'hits').
I already know how to get the values the way I want them, i just need to be able to have several bars under the enemy as well as the one pictoral (though they are literal numbers) representation defined by these variables.
Thank you so much! Let me know if it's too vague or you need more info. Please reply/PM if you can help!
-Kicks
PS
There is my artistic talents at your command if you prove yourself in helping me. I do sprites, animation, concept art, and am working on a process to take my drawings and paintings into backgrounds (but they'd be more like preredered style background rather than flexible chipsets-so perhaps more useful for battle backgrounds, but I plan on using it for map graphics as well)
PPS
Don't wanna sound desperate, but I would just really like to convey how much I need help on this. I am beyond serious in my attitude toward making games. I have finally finished the important part of the preliminary planning and have just been crankin' out sprites because I can't really get started on the battle system I have planned for about 2 years. Well... Good Luck to all on their own projects and I hope we can all help eachother do great things. ^_^
UPDATE:
I have most of the above done, now I need some window help.
First I'd like the overall composition shown in the spoiler. 3 thin horizontal bars, one for each character spanning most of the screen horizontally. The block on the bottom right corner is the command window. I want that space to be blank or an empty window until it's their turn. In the command window, a transparent image of the character would be nice.
Similarly I'd like an image of the character in each horizontal bar (as shown on the right hand side).
Each character is a lot different than the last so I need different stuff for each. They all have the basic HP and ATB right below that. To the right is more personal/unique stuff. The top character has a meter representing his SP(it's generally out of 100(%)).
The middle character doesn't have SP/AP/MP so I'd just like some information displayed there instead, which is a currently equipped/activated ability.
The bottom character has very little SP... 6 in fact, but they are Bullets instead. So I'd like a pictoral representation for each point(you can see he has 4/6 bullet remaining).
Now, sorta separately. I need a pictoral representation of a value next to an enemy as they take damage. This is the current combo on that enemy. Under that you can see two bars. One is definitely the ATB, but I'd like to be able to plug in other values like HP or made up stuff like Stun. When the ATB is filled, then the combo resets back to zero (erasing the number and 'hits').
I already know how to get the values the way I want them, i just need to be able to have several bars under the enemy as well as the one pictoral (though they are literal numbers) representation defined by these variables.
Thank you so much! Let me know if it's too vague or you need more info. Please reply/PM if you can help!
-Kicks
http://img469.imageshack.us/img469/7963/windomockuppq8.png[/IMG]
PS
There is my artistic talents at your command if you prove yourself in helping me. I do sprites, animation, concept art, and am working on a process to take my drawings and paintings into backgrounds (but they'd be more like preredered style background rather than flexible chipsets-so perhaps more useful for battle backgrounds, but I plan on using it for map graphics as well)
PPS
Don't wanna sound desperate, but I would just really like to convey how much I need help on this. I am beyond serious in my attitude toward making games. I have finally finished the important part of the preliminary planning and have just been crankin' out sprites because I can't really get started on the battle system I have planned for about 2 years. Well... Good Luck to all on their own projects and I hope we can all help eachother do great things. ^_^