I'm working on a scene where the player can chase a butterfly. The butterfly has a touch event that sets off a move route. When the butterfly gets to the end of his move route, he waits for the player to touch him again, and then he does the next move route.
It's all working correctly using variables as long as I touch the butterfly once, then let the move route play out. If I touch the butterfly during the move route, though, it restarts the current move route.
I tried using Wait for Move's Completion, but that held the player while the butterfly moved. I also tried moving the variable increment to right at the start of the move route... but then touching the butterfly just skips to the next move route instead of repeating the current one.
Is there any way to disable the player touch until the move route is done, then re-enable it?
Thanks!
It's all working correctly using variables as long as I touch the butterfly once, then let the move route play out. If I touch the butterfly during the move route, though, it restarts the current move route.
I tried using Wait for Move's Completion, but that held the player while the butterfly moved. I also tried moving the variable increment to right at the start of the move route... but then touching the butterfly just skips to the next move route instead of repeating the current one.
Is there any way to disable the player touch until the move route is done, then re-enable it?
Thanks!