sharksweetheart
Sponsor
So I am, sadly, coming to realise although I love my bigger sprites they are simply not practical for RMXP, and they take me far to long to complete (approx. a week for a single sprite without animation; that's too long). So they've been downsized.
Now I have this:
http://i250.photobucket.com/albums/gg24 ... awww-1.png[/img] http://i250.photobucket.com/albums/gg24 ... awwawa.png[/img]
My main issue is getting some kind of definition. Even on this light background he's getting pretty hard to read; he'd completely blend into to the tileset. Because he's so small I can't simply add an outline without everything going to hell, but I don't know what else to do!
I also made a faceset for this little guy:
http://i250.photobucket.com/albums/gg24 ... facies.png[/img]
The obvious problem here is the hair. I'm really quite bad at getting the fringe/bangs to sit on the forehead, unless it's completely straight-cut.
I'm open to any suggestions, criticisms, tutorials, paint-overs; whatever! Please help!
Now I have this:
http://i250.photobucket.com/albums/gg24 ... awww-1.png[/img] http://i250.photobucket.com/albums/gg24 ... awwawa.png[/img]
My main issue is getting some kind of definition. Even on this light background he's getting pretty hard to read; he'd completely blend into to the tileset. Because he's so small I can't simply add an outline without everything going to hell, but I don't know what else to do!
I also made a faceset for this little guy:
http://i250.photobucket.com/albums/gg24 ... facies.png[/img]
The obvious problem here is the hair. I'm really quite bad at getting the fringe/bangs to sit on the forehead, unless it's completely straight-cut.
I'm open to any suggestions, criticisms, tutorials, paint-overs; whatever! Please help!