TheRealDeal
Member
Hello again all!
I'm having some trouble getting an important part of my game to work. The crux of the game is that the player selects a party of up to 4 characters out of a possible 8, and then specifies where each member of that party goes on a map to intercept oncoming enemies that are following paths toward an event that would signal a game over. The player may switch between these parties of one character to move them around on the fly. If any of you have played Final Fantasy VI, the parts in the game where you have multiple parties (like when you play as Locke and the moogles to protect Terra from the incoming soldiers) is exactly how I'd like mine to go, except that each "party" that you place is composed of only one the member you specified there.
This is a video of the scene I just mentioned from FFVI. If any of the enemies reach the woman at the top (Terra), the game is over. The player can choose where to put each of their parties to intercept those enemies. As I was saying though, unlike here, I'd like each "party" to only consist of a single character, one from the 4 the player specified.
http://www.youtube.com/watch?v=3_PzVt7AMxY
Does anyone have an ideas? I've looked into several party changing scripts, but none seem to fit the purpose I'm looking for =/ All help and tips would be greatly appreciated!
UPDATE: There exists a multiple party script for VX by Modern Algebra: http://rmrk.net/index.php?topic=25710.0 that would work excellently, I think. However, after searching over the past day, it appears that there's no equivalent for XP. I'll post my request to convert that script in the appropriate forum. In case that doesn't work out, anyone know way to achieve this system via eventing?
I'm having some trouble getting an important part of my game to work. The crux of the game is that the player selects a party of up to 4 characters out of a possible 8, and then specifies where each member of that party goes on a map to intercept oncoming enemies that are following paths toward an event that would signal a game over. The player may switch between these parties of one character to move them around on the fly. If any of you have played Final Fantasy VI, the parts in the game where you have multiple parties (like when you play as Locke and the moogles to protect Terra from the incoming soldiers) is exactly how I'd like mine to go, except that each "party" that you place is composed of only one the member you specified there.
This is a video of the scene I just mentioned from FFVI. If any of the enemies reach the woman at the top (Terra), the game is over. The player can choose where to put each of their parties to intercept those enemies. As I was saying though, unlike here, I'd like each "party" to only consist of a single character, one from the 4 the player specified.
http://www.youtube.com/watch?v=3_PzVt7AMxY
Does anyone have an ideas? I've looked into several party changing scripts, but none seem to fit the purpose I'm looking for =/ All help and tips would be greatly appreciated!
UPDATE: There exists a multiple party script for VX by Modern Algebra: http://rmrk.net/index.php?topic=25710.0 that would work excellently, I think. However, after searching over the past day, it appears that there's no equivalent for XP. I'll post my request to convert that script in the appropriate forum. In case that doesn't work out, anyone know way to achieve this system via eventing?