# some comment lines
module Sound
# filename, volume and pitch can be replaced (see RPG::AudioFile in the help file)
BATTLE_START = RPG::SE.new(filename, volume, pitch) # creates a new RPG::SE object
# e.g.: BATTLE_START = RPG::SE.new('Cry', 50, 100)
# Cry is the SE filename it will be played with the half of max. volume and default pitch
# Cursor
# ...
# Battle Start
def self.play_battle_start
BATTLE_START.play()
end
# ...
end