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Need help with placing monster to fight.*READ FIRST*THEN DO WHAT YOU WANT!!

Let on to the topic.
How to put like :
I got this 2 monster.1 is weak monster and 2 in Strong like hell monster.
On 1 map.How to put some weak monster at the first place and put strong monster on some place on a tileset.It is like Laxius Power 3.When you go on a forest "Not in the forest"Tileset then a dinasour come.
When step on a mud then a mud monster come.Like that.
I think it got something to do with script.That why i put it here.
Okay i will give it a easy way to understand.
http://i262.photobucket.com/albums/ii10 ... orial2.jpg[/img]
As you may see in the picture.There a 3 area.1 is for big monster 2 is for medium and 3 is for small monster.
They are like area of each monster random fight.
They are like random encounter.
If you still dont know then i must to refer the dictionary.
 
If you look through the event pages (I think page 2, but I may be wrong), there is an option that says something like "Enemy Appearance" or something to that effect (I don't use it much).  Check that out, and it should solve your problem.
 
What version of RPG Maker is this? I know in 2k3 you can go to the map properties and set a boxed area on the map you want to have encounters in and which encounters you want to appear in that box. I'm not sure if you can do that in XP and VX though.
 
Y'know, there's a clunky way to fix this with events.  It's a decent amount of work, though...

Basically, you create three (or whatever) different, identical maps, but you give each one different encounters.

Then you line the boarders between the different encounter areas with no-image, player-contact events that no-fade transport the player to the equivalent space on the other map.  The player won't see the transition, but suddenly they're on another map with different encounter info.

It's pretty darned clunky, though.
 

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