purplecyty
Member
Code:
class Spells_Main
def initialize
@id = []
@lvl = 0
@name = ''
@icon_name = ''
@description =''
@scope=[]
@scope[0] = 0
if @scope[0] == 0
@scope[1]='Nobody'
end
if @scope[0] ==1
@scope[1]= 'One Enemy'
end
if @scope[0] ==2
@scope[1]= 'All Enemies'
end
if @scope[0] == 3
@scope[1]= 'One Ally'
end
if @scope[0] == 4
@scope[1]= 'All Allies'
end
if @scope[0] == 5
@scope[1]= 'One Dead (hp = 0) Ally'
end
if @scope[0] == 6
@scope[1]= 'All Dead (hp = 0) Ally'
end
if @scope[0] == 7
@scope[1]= 'User of the Skill'
end
@occasion=[]
@occasion[0]= 0
if @occasion[0]==0
@occasion[1]= 'Menu +Battle'
end
if @occasion[0]==1
@occasion[1]= 'Only Useable in Battle'
end
if @occasion[0]==2
@occasion[1]= 'Only Useable in Menu'
end
if @occasion[0]==3
@occasion[1]= 'Not Useable'
end
@animation1_id = 002
@animation2_id = 0
@menu_se = 0
@common_event_id = 0
@sp_cost = 0
@power = 0
@atk_f = 0
@eva_f = 0
@str_f = 0
@dex_f = 0
@agi_f = 0
@int_f = 100
@hit = 100
@pdef_f = 0
@mdef_f = 100
@variance = 0
@element_set = 0
@plus_state_set = 0
@minus_state_set = 0
end
def fire_spell
puts 'Please select a lvl'
@lvl = gets.chomp
@icon_name = 'Skill01'
if @lvl == 1
@scope[0] = 1
@animation2_id = '027'
end
if @lvl == 2
@animation2_id = '028'
scope = rand(10)
if scope >= 0
@scope[0]=1
elsif scope >= 9
@scope[0]=2
end
end
if @lvl >= 3
scope = rand(10)
if scope >= 0
@scope[0]=1
elsif scope >= 6
@scope[0]=2
end
@animation2_id = '029'
end
if @scope[0] == 0
@scope[1]='Nobody'
end
if @scope[0] ==1
@scope[1]= 'One Enemy'
end
if @scope[0] ==2
@scope[1]= 'All Enemies'
end
if @scope[0] == 3
@scope[1]= 'One Ally'
end
if @scope[0] == 4
@scope[1]= 'All Allies'
end
if @scope[0] == 5
@scope[1]= 'One Dead (hp = 0) Ally'
end
if @scope[0] == 6
@scope[1]= 'All Dead (hp = 0) Ally'
end
if @scope[0] == 7
@scope[1]= 'User of the Skill'
end
@occasion[0]= 1
if @occasion[0]==0
@occasion[1]= 'Menu +Battle'
end
if @occasion[0]==1
@occasion[1]= 'Only Useable in Battle'
end
if @occasion[0]==2
@occasion[1]= 'Only Useable in Menu'
end
if @occasion[0]==3
@occasion[1]= 'Not Useable'
end
@sp_cost = (rand(100))*@lvl.to_i
@power= (rand(50))*@lvl.to_i
@variance= 15*@lvl.to_i
@element_set= 001
@description = 'A lvl '+@lvl.to_s+ ' fire spell that targets '+@scope[1].to_s+' and can be used '+@occasion[1].to_s
puts 'What will you name this spell'
@name=gets.chomp
Spells_Main::new.print_spells
end
def ice_spell
puts 'Please select a lvl'
@lvl = gets.chomp
@icon_name = 'Skill01'
if @lvl == 1
@scope[0] = 1
@animation2_id = '030'
end
if @lvl == 2
@animation2_id = '031'
scope = rand(10)
if scope >= 0
@scope[0]=1
elsif scope >= 9
@scope[0]=2
end
end
if @lvl >= 3
scope = rand(10)
if scope >= 0
@scope[0]=1
elsif scope >= 6
@scope[0]=2
end
@animation2_id = '032'
end
if @scope[0] == 0
@scope[1]='Nobody'
end
if @scope[0] ==1
@scope[1]= 'One Enemy'
end
if @scope[0] ==2
@scope[1]= 'All Enemies'
end
if @scope[0] == 3
@scope[1]= 'One Ally'
end
if @scope[0] == 4
@scope[1]= 'All Allies'
end
if @scope[0] == 5
@scope[1]= 'One Dead (hp = 0) Ally'
end
if @scope[0] == 6
@scope[1]= 'All Dead (hp = 0) Ally'
end
if @scope[0] == 7
@scope[1]= 'User of the Skill'
end
@occasion[0]= 1
if @occasion[0]==0
@occasion[1]= 'Menu +Battle'
end
if @occasion[0]==1
@occasion[1]= 'Only Useable in Battle'
end
if @occasion[0]==2
@occasion[1]= 'Only Useable in Menu'
end
if @occasion[0]==3
@occasion[1]= 'Not Useable'
end
@sp_cost = (rand(100))*@lvl
@power= (rand(50))*@lvl
@variance= 15*@lvl
@element_set= 002
@description = 'A lvl '+@lvl.to_s+ ' ice spell that targets '+@scope[1].to_s+' and can be used '+@occasion[1].to_s
puts 'What will you name this spell'
@name=gets.chomp
Spells_Main::new.print_spells
end
def thunder_spell
puts 'Please select a lvl'
@lvl = gets.chomp
@icon_name = 'Skill01'
if @lvl == 1
@scope[0] = 1
@animation2_id = '033'
end
if @lvl == 2
@animation2_id = '034'
scope = rand(10)
if scope >= 0
@scope[0]=1
elsif scope >= 9
@scope[0]=2
end
end
if @lvl >= 3
scope = rand(10)
if scope >= 0
@scope[0]=1
elsif scope >= 6
@scope[0]=2
end
@animation2_id = '035'
end
if @scope[0] == 0
@scope[1]='Nobody'
end
if @scope[0] ==1
@scope[1]= 'One Enemy'
end
if @scope[0] ==2
@scope[1]= 'All Enemies'
end
if @scope[0] == 3
@scope[1]= 'One Ally'
end
if @scope[0] == 4
@scope[1]= 'All Allies'
end
if @scope[0] == 5
@scope[1]= 'One Dead (hp = 0) Ally'
end
if @scope[0] == 6
@scope[1]= 'All Dead (hp = 0) Ally'
end
if @scope[0] == 7
@scope[1]= 'User of the Skill'
end
@occasion[0]= 1
if @occasion[0]==0
@occasion[1]= 'Menu +Battle'
end
if @occasion[0]==1
@occasion[1]= 'Only Useable in Battle'
end
if @occasion[0]==2
@occasion[1]= 'Only Useable in Menu'
end
if @occasion[0]==3
@occasion[1]= 'Not Useable'
end
@sp_cost = (rand(100))*@lvl
@power= (rand(50))*@lvl
@variance= 15*@lvl
@element_set= 003
@description = 'A lvl '+@lvl.to_s+ ' thunder spell that targets '+@scope[1].to_s+' and can be used '+@occasion[1].to_s
puts 'What will you name this spell'
@name=gets.chomp
Spells_Main::new.print_spells
end
def water_spell
puts 'Please select a lvl'
@lvl = gets.chomp
@icon_name = 'Skill01'
if @lvl == 1
@scope[0] = 1
@animation2_id = '036'
end
if @lvl == 2
@animation2_id = '037'
scope = rand(10)
if scope >= 0
@scope[0]=1
elsif scope >= 9
@scope[0]=2
end
end
if @lvl >= 3
scope = rand(10)
if scope >= 0
@scope[0]=1
elsif scope >= 6
@scope[0]=2
end
@animation2_id = '038'
end
if @scope[0] == 0
@scope[1]='Nobody'
end
if @scope[0] ==1
@scope[1]= 'One Enemy'
end
if @scope[0] ==2
@scope[1]= 'All Enemies'
end
if @scope[0] == 3
@scope[1]= 'One Ally'
end
if @scope[0] == 4
@scope[1]= 'All Allies'
end
if @scope[0] == 5
@scope[1]= 'One Dead (hp = 0) Ally'
end
if @scope[0] == 6
@scope[1]= 'All Dead (hp = 0) Ally'
end
if @scope[0] == 7
@scope[1]= 'User of the Skill'
end
@occasion[0]= 1
if @occasion[0]==0
@occasion[1]= 'Menu +Battle'
end
if @occasion[0]==1
@occasion[1]= 'Only Useable in Battle'
end
if @occasion[0]==2
@occasion[1]= 'Only Useable in Menu'
end
if @occasion[0]==3
@occasion[1]= 'Not Useable'
end
@sp_cost = (rand(100))*@lvl
@power= (rand(50))*@lvl
@variance= 15*@lvl
@element_set= 004
@description = 'A lvl '+@lvl.to_s+ ' water spell that targets '+@scope[1].to_s+' and can be used '+@occasion[1].to_s
puts 'What will you name this spell'
@name=gets.chomp
Spells_Main::new.print_spells
end
def earth_spell
puts 'Please select a lvl'
@lvl = gets.chomp
@icon_name = 'Skill01'
if @lvl == 1
@scope[0] = 1
@animation2_id = '039'
end
if @lvl == 2
@animation2_id = '040'
scope = rand(10)
if scope >= 0
@scope[0]=1
elsif scope >= 9
@scope[0]=2
end
end
if @lvl >= 3
scope = rand(10)
if scope >= 0
@scope[0]=1
elsif scope >= 6
@scope[0]=2
end
@animation2_id = '041'
end
if @scope[0] == 0
@scope[1]='Nobody'
end
if @scope[0] ==1
@scope[1]= 'One Enemy'
end
if @scope[0] ==2
@scope[1]= 'All Enemies'
end
if @scope[0] == 3
@scope[1]= 'One Ally'
end
if @scope[0] == 4
@scope[1]= 'All Allies'
end
if @scope[0] == 5
@scope[1]= 'One Dead (hp = 0) Ally'
end
if @scope[0] == 6
@scope[1]= 'All Dead (hp = 0) Ally'
end
if @scope[0] == 7
@scope[1]= 'User of the Skill'
end
@occasion[0]= 1
if @occasion[0]==0
@occasion[1]= 'Menu +Battle'
end
if @occasion[0]==1
@occasion[1]= 'Only Useable in Battle'
end
if @occasion[0]==2
@occasion[1]= 'Only Useable in Menu'
end
if @occasion[0]==3
@occasion[1]= 'Not Useable'
end
@sp_cost = (rand(100))*@lvl
@power= (rand(50))*@lvl
@variance= 15*@lvl
@element_set= 005
@description = 'A lvl '+@lvl.to_s+ ' earth spell that targets '+@scope[1].to_s+' and can be used '+@occasion[1].to_s
puts 'What will you name this spell'
@name=gets.chomp
Spells_Main::new.print_spells
end
def wind_spell
puts 'Please select a lvl'
@lvl = gets.chomp
@icon_name = 'Skill01'
if @lvl == 1
@scope[0] = 1
@animation2_id = '042'
end
if @lvl == 2
@animation2_id = '043'
scope = rand(10)
if scope >= 0
@scope[0]=1
elsif scope >= 9
@scope[0]=2
end
end
if @lvl >= 3
scope = rand(10)
if scope >= 0
@scope[0]=1
elsif scope >= 6
@scope[0]=2
end
@animation2_id = '044'
end
if @scope[0] == 0
@scope[1]='Nobody'
end
if @scope[0] ==1
@scope[1]= 'One Enemy'
end
if @scope[0] ==2
@scope[1]= 'All Enemies'
end
if @scope[0] == 3
@scope[1]= 'One Ally'
end
if @scope[0] == 4
@scope[1]= 'All Allies'
end
if @scope[0] == 5
@scope[1]= 'One Dead (hp = 0) Ally'
end
if @scope[0] == 6
@scope[1]= 'All Dead (hp = 0) Ally'
end
if @scope[0] == 7
@scope[1]= 'User of the Skill'
end
@occasion[0]= 1
if @occasion[0]==0
@occasion[1]= 'Menu +Battle'
end
if @occasion[0]==1
@occasion[1]= 'Only Useable in Battle'
end
if @occasion[0]==2
@occasion[1]= 'Only Useable in Menu'
end
if @occasion[0]==3
@occasion[1]= 'Not Useable'
end
@sp_cost = (rand(100))*@lvl
@power= (rand(50))*@lvl
@variance= 15*@lvl
@element_set= 006
@description = 'A lvl '+@lvl.to_s+ ' wind spell that targets '+@scope[1].to_s+' and can be used '+@occasion[1].to_s
puts 'What will you name this spell'
@name=gets.chomp
Spells_Main::new.print_spells
end
def light_spell
puts 'Please select a lvl'
@lvl = gets.chomp
@icon_name = 'Skill01'
if @lvl == 1
@scope[0] = 1
@animation2_id = '045'
end
if @lvl == 2
@animation2_id = '046'
scope = rand(10)
if scope >= 0
@scope[0]=1
elsif scope >= 9
@scope[0]=2
end
end
if @lvl >= 3
scope = rand(10)
if scope >= 0
@scope[0]=1
elsif scope >= 6
@scope[0]=2
end
@animation2_id = '047'
end
if @scope[0] == 0
@scope[1]='Nobody'
end
if @scope[0] ==1
@scope[1]= 'One Enemy'
end
if @scope[0] ==2
@scope[1]= 'All Enemies'
end
if @scope[0] == 3
@scope[1]= 'One Ally'
end
if @scope[0] == 4
@scope[1]= 'All Allies'
end
if @scope[0] == 5
@scope[1]= 'One Dead (hp = 0) Ally'
end
if @scope[0] == 6
@scope[1]= 'All Dead (hp = 0) Ally'
end
if @scope[0] == 7
@scope[1]= 'User of the Skill'
end
@occasion[0]= 1
if @occasion[0]==0
@occasion[1]= 'Menu +Battle'
end
if @occasion[0]==1
@occasion[1]= 'Only Useable in Battle'
end
if @occasion[0]==2
@occasion[1]= 'Only Useable in Menu'
end
if @occasion[0]==3
@occasion[1]= 'Not Useable'
end
@sp_cost = (rand(100))*@lvl
@power= (rand(50))*@lvl
@variance= 15*@lvl
@element_set= 007
@description = 'A lvl '+@lvl.to_s+ ' light spell that targets '+@scope[1].to_s+' and can be used '+@occasion[1].to_s
puts 'What will you name this spell'
@name=gets.chomp
Spells_Main::new.print_spells
end
def dark_spell
puts 'Please select a lvl'
@lvl = gets.chomp
@icon_name = 'Skill01'
if @lvl == 1
@scope[0] = 1
@animation2_id = '048'
end
if @lvl == 2
@animation2_id = '049'
scope = rand(10)
if scope >= 0
@scope[0]=1
elsif scope >= 9
@scope[0]=2
end
end
if @lvl >= 3
scope = rand(10)
if scope >= 0
@scope[0]=1
elsif scope >= 6
@scope[0]=2
end
@animation2_id = '050'
end
if @scope[0] == 0
@scope[1]='Nobody'
end
if @scope[0] ==1
@scope[1]= 'One Enemy'
end
if @scope[0] ==2
@scope[1]= 'All Enemies'
end
if @scope[0] == 3
@scope[1]= 'One Ally'
end
if @scope[0] == 4
@scope[1]= 'All Allies'
end
if @scope[0] == 5
@scope[1]= 'One Dead (hp = 0) Ally'
end
if @scope[0] == 6
@scope[1]= 'All Dead (hp = 0) Ally'
end
if @scope[0] == 7
@scope[1]= 'User of the Skill'
end
@occasion[0]= 1
if @occasion[0]==0
@occasion[1]= 'Menu +Battle'
end
if @occasion[0]==1
@occasion[1]= 'Only Useable in Battle'
end
if @occasion[0]==2
@occasion[1]= 'Only Useable in Menu'
end
if @occasion[0]==3
@occasion[1]= 'Not Useable'
end
@sp_cost = (rand(100))*@lvl
@power= (rand(50))*@lvl
@variance= 15*@lvl
@element_set= '008'
@description = 'A lvl '+@lvl.to_s+ ' dark spell that targets '+@scope[1].to_s+' and can be used '+@occasion[1].to_s
puts 'What will you name this spell'
@name=gets.chomp
Spells_Main::new.print_spells
end
def heal_spell
puts 'Please select a lvl'
@lvl = gets.chomp
@icon_name = 'Skill02'
if @lvl == 1
@scope[0] = 3
@animation2_id = '015'
end
if @lvl == 2
@animation2_id = '016'
scope = rand(10)
if scope >= 0
@scope[0]=3
elsif scope >= 9
@scope[0]=4
end
end
if @lvl >= 3
scope = rand(10)
if scope >= 0
@scope[0]=3
elsif scope >= 6
@scope[0]=4
end
@animation2_id = '017'
end
if @scope[0] == 0
@scope[1]='Nobody'
end
if @scope[0] ==1
@scope[1]= 'One Enemy'
end
if @scope[0] ==2
@scope[1]= 'All Enemies'
end
if @scope[0] == 3
@scope[1]= 'One Ally'
end
if @scope[0] == 4
@scope[1]= 'All Allies'
end
if @scope[0] == 5
@scope[1]= 'One Dead (hp = 0) Ally'
end
if @scope[0] == 6
@scope[1]= 'All Dead (hp = 0) Ally'
end
if @scope[0] == 7
@scope[1]= 'User of the Skill'
end
@occasion[0]= 1
if @occasion[0]==0
@occasion[1]= 'Menu +Battle'
end
if @occasion[0]==1
@occasion[1]= 'Only Useable in Battle'
end
if @occasion[0]==2
@occasion[1]= 'Only Useable in Menu'
end
if @occasion[0]==3
@occasion[1]= 'Not Useable'
end
@sp_cost = (rand(100))*@lvl
@power= (rand(50))*@lvl*(-1)
@variance= 15*@lvl
@int_f = 50
#@element_set= 001
@description = 'A lvl '+@lvl.to_s+ ' heal spell that targets '+@scope[1].to_s+' and can be used '+@occasion[1].to_s
puts 'What will you name this spell'
@name=gets.chomp
Spells_Main::new.print_spells
end
def print_spells
@data= ['id='+ @id.to_s,
'name='+ @name.to_s,
'icon_name=' + @icon_name.to_s,
'description=' + @description.to_s,
'scope=' + @scope[0].to_s,
'occasion=' + @occasion[0].to_s,
'animation1_id=' + @animation1_id.to_s,
'animation2_id=' + @animation2_id.to_s,
'menu_se=' + @menu_se.to_s,
'common_event_id=' + @common_event_id.to_s,
'sp_cost=' + @sp_cost.to_s,
'power=' +@power.to_s,
'atk_f=' + @atk_f.to_s,
'eva_f=' + @eva_f.to_s,
'str_f=' + @str_f.to_s,
'dex_f=' + @dex_f.to_s,
'agi_f=' + @agi_f.to_s,
'int_f=' + @int_f.to_s,
'hit=' + @hit_f.to_s,
'pdef_f=' + @pdef_f.to_s,
'mdef_f=' + @mdef_f.to_s,
'variance=' + @variance.to_s,
'element_set=' + @element_set.to_s,
'plus_state_set=' + @plus_state_set.to_s,
'minus_state_set='+@minus_state_set.to_s ]
@print = '$data_skills['+@id.to_s+'].'
@data.each do |dat|
puts @print+dat.to_s
end
end
end
Spells_Main::new.fire_spell