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Need a script merger Please

Ok so I found this script at CA

D&D Currencies
and I would like to be able to use it with LegACy's 1-scene CMS Alternative


along with using it with this Hud I have.

Code:
#===============================================================================
# ** L0rdph0enix_SettingsHUD
#===============================================================================

module L0rdph0enix_SettingsHUD
  #-----------------------------------------------------------------------------
  # * Switch ID : The ID of the switch that activates the hud.
  #-----------------------------------------------------------------------------
  SwitchID  = 2
  #-----------------------------------------------------------------------------
  # * Corner      : Corner is found represented to the numpad key coordinates
  #-----------------------------------------------------------------------------
  Corner    = 3
  #-----------------------------------------------------------------------------
  # * Bar Width
  #-----------------------------------------------------------------------------
  Bar_Width = 112
  #-----------------------------------------------------------------------------
  # * Icon_HP     : The icon representing player's HP
  #-----------------------------------------------------------------------------
  Icon_HP   = 'heart'
  #-----------------------------------------------------------------------------
  # * Icon_HP     : The icon representing player's SP
  #-----------------------------------------------------------------------------
  Icon_SP   = 'mana'
  #-----------------------------------------------------------------------------
  # * Icon_HP   : The icon representing player's Gold
  #-----------------------------------------------------------------------------
  Icon_Gold = 'gold'
  #-----------------------------------------------------------------------------
  # * HP Color 1  : Start Color of HP Bar
  #-----------------------------------------------------------------------------
  HP_Color1 = Color.new(150, 0, 0, 255)
  #-----------------------------------------------------------------------------
  # * HP Color 2  : End Color of HP Bar
  #-----------------------------------------------------------------------------
  HP_Color2 = Color.new(255, 255, 60, 255)
  #-----------------------------------------------------------------------------
  # * SP Color 1  : Start Color of SP Bar
  #-----------------------------------------------------------------------------
  SP_Color1 = Color.new(0, 0, 150, 255)
  #-----------------------------------------------------------------------------
  # * SP Color 2  : End Color of SP Bar
  #-----------------------------------------------------------------------------
  SP_Color2 = Color.new(60, 255, 255, 255)
  #-----------------------------------------------------------------------------
  # * Text Font   : Font name used for HUD Window text
  #-----------------------------------------------------------------------------
  Text_Font = 'Black'
  #-----------------------------------------------------------------------------
  # * Text Size   : Font size used for HUD Window text
  #-----------------------------------------------------------------------------
  Text_Size = 16
  #-----------------------------------------------------------------------------
  # * Opacity     : Opacity to set the hud
  #-----------------------------------------------------------------------------
  Opacity   = 160
  #-----------------------------------------------------------------------------
  # * Zoom        : The Z priority of the HUD window comparised to map objects
  #-----------------------------------------------------------------------------
  Zoom      = 8000
end

#===============================================================================
# * Window_Base
#===============================================================================

class Window_Base < Window
  #-----------------------------------------------------------------------------
  # * Draw Icon
  #-----------------------------------------------------------------------------
  def draw_icon(filename, x, y, enabled = true)
    begin  ; bitmap = RPG::Cache.icon(filename)
    rescue ; bitmap = Bitmap.new(24, 24)
    end
    rect = Rect.new(0, 0, bitmap.width, bitmap.height)
    self.contents.blt(x, y, bitmap, rect, enabled ? 255 : 128)
  end
  #-----------------------------------------------------------------------------
  # * Draw Slant Bar
  #-----------------------------------------------------------------------------
  def draw_slant_bar(x, y, min, max, color1 = nil, color2 = nil, w = 152, h = 10)
    color1 = color1.nil? ? default_color_1 : color1
    color2 = color2.nil? ? default_color_2 : color2
    # Draw Border
    rect = Rect.new(x + 10, y, w - 10, h)
    self.contents.fill_rect(rect, Color.new(50, 50, 50, 255))
    # Draw Background
    self.contents.gradient_fill_rect(Rect.new(x, y, w+10, h), Color.new(0,0,0),
    Color.new(128, 128, 128), true)
    # Draw Bar
    for i in 1..((min / max.to_f) * (w-1))
      for j in 1..(h - 1)
        r = color1.red   * (w - i) / w + color2.red   * i / w
        g = color1.green * (w - i) / w + color2.green * i / w
        b = color1.blue  * (w - i) / w + color2.blue  * i / w
        a = color1.alpha * (w - i) / w + color2.alpha * i / w
        self.contents.fill_rect((x+i+j), (y+h-j), 1, 1, Color.new(r, g, b, a))
      end
    end
  end
end

#===============================================================================
# * L0rdph0enix_HUD
#===============================================================================

class L0rdph0enix_HUD < Window_Base
  #-----------------------------------------------------------------------------
  # * Included Modules
  #-----------------------------------------------------------------------------
  include L0rdph0enix_SettingsHUD
  #-----------------------------------------------------------------------------
  # * Object Initialization
  #-----------------------------------------------------------------------------
  def initialize
    super(0, 0, 176, Bar_Width)
    self.contents = Bitmap.new(140,80)
    self.contents.font.name = Text_Font
    self.contents.font.size = Text_Size
    self.back_opacity = Opacity
    self.z = Zoom
    self.position(-Corner)
    update
  end
  #-----------------------------------------------------------------------------
  # * Refresh HP
  #-----------------------------------------------------------------------------
  def refresh_hp
    self.contents.clear_rect(4, 8, self.width, 25)
    @hp = @actor.hp
    c1, c2 = HP_Color1, HP_Color2
    draw_slant_bar(4, 12, @actor.hp, @actor.maxhp, c1, c2, self.width - 48)
    draw_icon(Icon_HP, 0, 0)
    draw_actor_hp(@actor, 4, 4)
  end
  #-----------------------------------------------------------------------------
  # * Refresh SP
  #-----------------------------------------------------------------------------
  def refresh_sp
    self.contents.clear_rect(4, 34, self.width, 25)
    @sp = @actor.sp
    c1, c2 = SP_Color1, SP_Color2
    draw_slant_bar(4, 38, @actor.sp, @actor.maxsp, c1, c2, self.width - 48)
    draw_icon(Icon_SP, 0, 24)
    draw_actor_sp(@actor, 4, 28)
  end
  #-----------------------------------------------------------------------------
  # * Refresh Gold
  #-----------------------------------------------------------------------------
  def refresh_gold
    self.contents.clear_rect(4, 58, self.width, 25)
    @gold = $game_party.gold
    self.contents.draw_text(4, 64, 132, 20, $game_party.gold.to_s, 2)
    draw_icon(Icon_Gold, 4, 58)
  end
  #-----------------------------------------------------------------------------
  # * Update
  #-----------------------------------------------------------------------------
  def update
    super
    if $game_switches[SwitchID]
      self.position(Corner)
    else
      self.position(-Corner)
    end
    @actor = $game_party.actors[0] if @actor != $game_party.actors[0]
    refresh_hp if @hp != @actor.hp
    refresh_sp if @sp != @actor.sp
    refresh_gold if @gold != $game_party.gold
  end
end

#===============================================================================
# ** Scene_Map
#===============================================================================

class Scene_Map
  #-----------------------------------------------------------------------------
  # * Alias Listings
  #-----------------------------------------------------------------------------
  alias_method :l0rdph0enix_hud_main,   :main
  alias_method :l0rdph0enix_hud_update, :update
  #-----------------------------------------------------------------------------
  # * Main Processing
  #-----------------------------------------------------------------------------
  def main
    @hud = L0rdph0enix_HUD.new
    l0rdph0enix_hud_main
    @hud.dispose
  end
  #-----------------------------------------------------------------------------
  # * Update
  #-----------------------------------------------------------------------------
  def update
    @hud.update
    l0rdph0enix_hud_update
  end
end

Thanks in advance.
 

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