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What is National Game Development Month?
The idea is similar to National Novel-Writing Month, but aimed at game developers instead. To win NaGaDevMo, you have to put in 60 hours of game development during November, which is an average of two hours a day. You can set a higher goal for yourself if you want, though!
What counts as game development?
Besides actual programming and working in the editor, scripting, spriting, composing music, writing, etc. all count. So does planning, for example a plot outline or design document, but you have to actually be writing things down. Thinking about it doesn't count. Multitasking is also fine as long as your primary activity is related to game development. For example, I like to stream TV shows while spriting, but as long as I'm primarily spriting, that's fine. Also, you don't have to work entirely on one project, or even your own project. It just has to be time spent in some way relating to game development. Unlike NaNoWriMo, you don't have to start a new project or finish by the end of the month.
The one caveat is that nothing you're required to do, for example schoolwork or a job, counts. The goal is to motivate you to work on something that you didn't otherwise have a concrete deadline for.
How are we keeping track of this?
I've made a forum that I'll unlock on November 1, and each person will make a thread where they post daily progress entries. You should keep track of your total hours in the topic title so that it's easy to see how everyone is doing, and you can put it in your sig too if you want. Of course this is based on the honor system, but since the goal is to produce some game, you're only cheating yourself if you lie about it.
Questions, comments, concerns? If you're interested, please post here so I know how many people we'll have. You can start after November 1 if you want, but you still have to get 60 hours by December 1.
The idea is similar to National Novel-Writing Month, but aimed at game developers instead. To win NaGaDevMo, you have to put in 60 hours of game development during November, which is an average of two hours a day. You can set a higher goal for yourself if you want, though!
What counts as game development?
Besides actual programming and working in the editor, scripting, spriting, composing music, writing, etc. all count. So does planning, for example a plot outline or design document, but you have to actually be writing things down. Thinking about it doesn't count. Multitasking is also fine as long as your primary activity is related to game development. For example, I like to stream TV shows while spriting, but as long as I'm primarily spriting, that's fine. Also, you don't have to work entirely on one project, or even your own project. It just has to be time spent in some way relating to game development. Unlike NaNoWriMo, you don't have to start a new project or finish by the end of the month.
The one caveat is that nothing you're required to do, for example schoolwork or a job, counts. The goal is to motivate you to work on something that you didn't otherwise have a concrete deadline for.
How are we keeping track of this?
I've made a forum that I'll unlock on November 1, and each person will make a thread where they post daily progress entries. You should keep track of your total hours in the topic title so that it's easy to see how everyone is doing, and you can put it in your sig too if you want. Of course this is based on the honor system, but since the goal is to produce some game, you're only cheating yourself if you lie about it.
Questions, comments, concerns? If you're interested, please post here so I know how many people we'll have. You can start after November 1 if you want, but you still have to get 60 hours by December 1.