This thread is documenting my recreation of Narshe from Final Fantasy VI in my custom RPG engine, this is a 3D recreation of the city.
I do these game recreations to test the limits of my map format, engine and tools, Narshe is a good test level because it has multiple floor heights, bridges, balconies and weirdly shaped walls.
This is not a full game, it is merely a tech demo for you all to try out.
Features include:
Narshe is familiar to most RPG fans so recreating it should show everyone the flexibility of BWRPG's engine.
http://battleworldrpg.net/images/narshe/shot1.png
I've already hit my first limit of stacking sectors not working, I may use the 3D skybox to render the sloping roofs as they pull the geometry incorrectly quite a bit, the alternative is using 3D models for the roof, but I want to avoid that for now.
I do these game recreations to test the limits of my map format, engine and tools, Narshe is a good test level because it has multiple floor heights, bridges, balconies and weirdly shaped walls.
This is not a full game, it is merely a tech demo for you all to try out.
Features include:
- 3D recreation of Narshe's exterior town
- Controllable with WASD + Mouse and also with Xbox 360 pad
- Custom 3D models to recreate objects around the town
- 3D Skybox
- True lighting effects
Narshe is familiar to most RPG fans so recreating it should show everyone the flexibility of BWRPG's engine.
http://battleworldrpg.net/images/narshe/shot1.png
I've already hit my first limit of stacking sectors not working, I may use the 3D skybox to render the sloping roofs as they pull the geometry incorrectly quite a bit, the alternative is using 3D models for the roof, but I want to avoid that for now.