http://img125.imageshack.us/img125/8448 ... xo3.th.jpg[/img]
Download Link:
http://files.filefront.com/Narblygexe/; ... einfo.html
The demo has roughly two hours, fifteen minutes of gameplay.
http://img257.imageshack.us/img257/5806/updatecb3.png[/img]
http://img212.imageshack.us/img212/3859 ... ersob0.png[/img]
http://img205.imageshack.us/img205/6528/storyjo3.png[/img]
_________
/Screenies\__________________________________
http://img89.imageshack.us/img89/1449/narblygopeningke0.th.jpg[/img]
http://img175.imageshack.us/img175/239/narblyg2wr8.th.jpg[/img]
http://img511.imageshack.us/img511/4599/narblyg3lu5.th.jpg[/img]
http://img132.imageshack.us/img132/4312/narblyg3hx6.th.jpg[/img]
http://img255.imageshack.us/img255/1408/narblyg4qp7.th.jpg[/img]
_________
/Credits \__________________________________
RedCube Games - Producer
Xilef - Windowskin
SeeyouAlways, PhanXgames - Icons
SeperothSpawn, PhanXgames - Scripts
NOTE: Because of PhanX's history of "stolen resources", I apologize if I did not credit you for your script or icon or whatever. If you see your resource being used in this game, please PM me and I'll edit the credits. (I made a rhyme :smile
NOTE2: You may see a similar thread in the Early Projects section. I reported that topic for it's deletion. Thanks for your understanding.
Download Link:
http://files.filefront.com/Narblygexe/; ... einfo.html
The demo has roughly two hours, fifteen minutes of gameplay.
http://img257.imageshack.us/img257/5806/updatecb3.png[/img]
STORY AND CHARACTERS:
-A small introduction to the game has been added.
PLACES:
-Graphical updates.
SYSTEM AND BUG FIXES:
-Fixed a glitch where Katt could not be properly named in Forestill.
-This version of the .exe file is an encrypted archive (you cannot read
it in RMXP)
-A small introduction to the game has been added.
PLACES:
-Graphical updates.
SYSTEM AND BUG FIXES:
-Fixed a glitch where Katt could not be properly named in Forestill.
-This version of the .exe file is an encrypted archive (you cannot read
it in RMXP)
http://img212.imageshack.us/img212/3859 ... ersob0.png[/img]
As the title claims, there are six heroes in this game. Through the course of the game, several non permanent characters join the party.
HEROES
Khar
http://img174.imageshack.us/img174/4624/001fighter01bo4.png[/img]
Gender: Male
Age: 14
Class: Paladin
Background: Hailing from the small, forest town of Forestill, Khar dreamed of becoming a paladin as long as he could remember. The chance to become one happens as he finds a person strugging with a goblin in the woods..
Personality: Good natured & Childish; dislikes violence.
Motive is "hey, let's go have an adventure" but realizes he has another motive later in the game, finding out where he's really from. After that he wants to "finish the job" so he can stop the madness and chaos of the undead.
Katt
http://img174.imageshack.us/img174/4420/007fighter07zt8.png[/img]
Gender: Female
Age: 16
Class: Warrior
Background: Katt is from her large kingdom on the small island of Hornt. Her people have an incredible knowlege of the outside world and seem to be trying to send out communications to abandoned, distant places. Katt is one of these scouts.
Personality: Somewhat cold & heartless, except when others are distressed.
Motive: Her king sent her on a mission
Sirius
http://img266.imageshack.us/img266/3955/017thief02ih3.png[/img]
Gender: Male
Age: 23
Class: Thief
Background: Sirius doesn't know who he's from, or who he is. He wanders the world, stealing to keep alive. Sometimes is petty thievery gets him into comical trouble.
Personality: Reckless and overbearing, rude and obnoxious.
Motive: Cash! Cash! CASH!!
Feonix
http://img266.imageshack.us/img266/1095/020hunter01dc4.png[/img]
Gender: Male
Age: 30
Class: Hunter
Background: Feonix was employed by Seafoam to gather supplies for the great kingdom. He was captured when his hometown was held under attack.
Personality: Very cautious, being a prisoner of war
Motive: Vengeance
Antimone
http://img341.imageshack.us/img341/5163/036mage04jo1.png[/img]
Gender: Male
Age: 76
Class: Mage
Background: A wise, wise, old man. Lives in a tower and scries things for people.
Personality: VERY short temper. I mean like, the Michael Bay of Short Tempered people.
Motive: Wants to be recognized as a hero and not "luney"
Fyre
http://img401.imageshack.us/img401/4259/fyrebc4.jpg[/img]
Can you color this image? -> http://www.rmxp.org/forums/index.php?topic=38979.0
Gender: Male
Age: 14
Class: Dark Knight
SPOILER ALERT
Background: Originally serving as Axis's second in command. He eventually become mad because of his dark powers. Axis, afraid of Fyre, chained him up and changed his personality. He was to become "A paladin, living in the town of Forestill where I had no recollection of my former past..." Yes big spoiler, Khar is Fyre. Can only be accessed by Khar using a special skill named Darkform.
Personality: Ruthless and dark; cares more for death then other people. When controlled by the character, acts like a bully; yes, Khar and Fyre
has different dialogue.
Motive: See Khar ^
VILLAINS
Axis
http://img158.imageshack.us/img158/4720/004fighter04wy7.png[/img]
Gender: Male
Age: ???
Class: Darkness
Background: Nobody knows much about Axis, except that he commands a legion of bloodthirsty undead. Yeah, that's pretty notable.
Personality: Who the hell cares, he's a villain!
Motive: As a youngster was demeaned; he then came across a necromancer who taught him deadly dark magics. Axis later employed
this man under the name Magus.
Chronus, Magus, and Propus
Gender: N/A
Age: Timeless
Classes: Time Mage, Arcane Mage, Space Mage
Background: These three exist in the world as all the sin that human can do. Axis formed these three into physical beings and set them as his main generals.
Personality: Think Axel from Kingdom Hearts...yeah, that's it.
Motive: A slice of Axis's kingdom.
Evil King of Agre
Gender: Male
Age: Does it really matter?
Background: Signed a pact with the undead.
Like: Evil.
Motive: Self protection, evidently.
HEROES
Khar
http://img174.imageshack.us/img174/4624/001fighter01bo4.png[/img]
Gender: Male
Age: 14
Class: Paladin
Background: Hailing from the small, forest town of Forestill, Khar dreamed of becoming a paladin as long as he could remember. The chance to become one happens as he finds a person strugging with a goblin in the woods..
Personality: Good natured & Childish; dislikes violence.
Motive is "hey, let's go have an adventure" but realizes he has another motive later in the game, finding out where he's really from. After that he wants to "finish the job" so he can stop the madness and chaos of the undead.
Katt
http://img174.imageshack.us/img174/4420/007fighter07zt8.png[/img]
Gender: Female
Age: 16
Class: Warrior
Background: Katt is from her large kingdom on the small island of Hornt. Her people have an incredible knowlege of the outside world and seem to be trying to send out communications to abandoned, distant places. Katt is one of these scouts.
Personality: Somewhat cold & heartless, except when others are distressed.
Motive: Her king sent her on a mission
Sirius
http://img266.imageshack.us/img266/3955/017thief02ih3.png[/img]
Gender: Male
Age: 23
Class: Thief
Background: Sirius doesn't know who he's from, or who he is. He wanders the world, stealing to keep alive. Sometimes is petty thievery gets him into comical trouble.
Personality: Reckless and overbearing, rude and obnoxious.
Motive: Cash! Cash! CASH!!
Feonix
http://img266.imageshack.us/img266/1095/020hunter01dc4.png[/img]
Gender: Male
Age: 30
Class: Hunter
Background: Feonix was employed by Seafoam to gather supplies for the great kingdom. He was captured when his hometown was held under attack.
Personality: Very cautious, being a prisoner of war
Motive: Vengeance
Antimone
http://img341.imageshack.us/img341/5163/036mage04jo1.png[/img]
Gender: Male
Age: 76
Class: Mage
Background: A wise, wise, old man. Lives in a tower and scries things for people.
Personality: VERY short temper. I mean like, the Michael Bay of Short Tempered people.
Motive: Wants to be recognized as a hero and not "luney"
Fyre
http://img401.imageshack.us/img401/4259/fyrebc4.jpg[/img]
Can you color this image? -> http://www.rmxp.org/forums/index.php?topic=38979.0
Gender: Male
Age: 14
Class: Dark Knight
SPOILER ALERT
Background: Originally serving as Axis's second in command. He eventually become mad because of his dark powers. Axis, afraid of Fyre, chained him up and changed his personality. He was to become "A paladin, living in the town of Forestill where I had no recollection of my former past..." Yes big spoiler, Khar is Fyre. Can only be accessed by Khar using a special skill named Darkform.
Personality: Ruthless and dark; cares more for death then other people. When controlled by the character, acts like a bully; yes, Khar and Fyre
has different dialogue.
Motive: See Khar ^
VILLAINS
Axis
http://img158.imageshack.us/img158/4720/004fighter04wy7.png[/img]
Gender: Male
Age: ???
Class: Darkness
Background: Nobody knows much about Axis, except that he commands a legion of bloodthirsty undead. Yeah, that's pretty notable.
Personality: Who the hell cares, he's a villain!
Motive: As a youngster was demeaned; he then came across a necromancer who taught him deadly dark magics. Axis later employed
this man under the name Magus.
Chronus, Magus, and Propus
Gender: N/A
Age: Timeless
Classes: Time Mage, Arcane Mage, Space Mage
Background: These three exist in the world as all the sin that human can do. Axis formed these three into physical beings and set them as his main generals.
Personality: Think Axel from Kingdom Hearts...yeah, that's it.
Motive: A slice of Axis's kingdom.
Evil King of Agre
Gender: Male
Age: Does it really matter?
Background: Signed a pact with the undead.
Like: Evil.
Motive: Self protection, evidently.
http://img205.imageshack.us/img205/6528/storyjo3.png[/img]
SPOILER ALERT
Fifty years before the start of the game, in the peaceful kingdoms of Seafoam and Hornt, undead began stirring trouble. These undead were lead by Axis, a bloodthirsty Dark Knight with a lust for power. A war ensued, which Axis had the upper hand in. In their final hour, the forces of the two kingdoms believed in the prophecy in Narblyg, where six heroes would dream of a way to defeat the evil Axis and save the world. But they did not come...
One day, present day, a young paladin named Khar dreams this dream (which is the introductory battle/scene), and feels it's power. But he disregards it and starts his daily chores. After he is finished, his father allows him access into the nearby forest, where a goblin is chasing a warrior. The warrior is saved by Khar (although she doesn't quite WANT to be saved) and introduces herself as Katt. Her reason for being in the forest is trying to find Cryll, a small town, to reestablish connections between Hornt and Seafoam.
The team travels to Cryll, which has become a ghost town - literally - from the invasion of the undead. There are only three members of the Resistance there - Gargesh and two lowly soldiers. Gargesh was the captain of the Order of Seafoam, a paladin organization. Khar, Katt and Gargesh travel below Cryll to a small undead base, which Axis happens to be visiting. There, Khar and Katt are taught by Gargesh that they are the dreamers of Narblyg, and that they must find the four others.
Gargesh is slain in the battle, and as last words ask the group go straight to Bayback Cave, where a thief waits with further instructions. In the cave, thief Sirius reveals himself as the third Dreamer and tells that the prophecy has been split into eight parts. He does not tell of why this is, but he does know that one is hidden deep within the cave. Inside the cave, the three discover the prophecy piece - after battling a huge dragon guardian, of course.
The piece reads that the three must travel to the Scryer's Tower north of Seafoam Island. Inside, Scryer Antimone sees two Dreamers (the last would not reveal himself) and seven pieces. He tells that the next one is in The Arena, a popular sporting place where worthy opponents go for prizes. It is here where the second piece is held as a prize...
More to come!
You can play ALL of the above story in the demo, so please download! Note: Below is content NOT yet availible in the game.
At The Arena, a jealous lancer named Gazet (whom you face as your 6th or so battle) steals the prophecy piece and runs off with it; the group finds him, and he morphs into a huge, OMGHUGE monster through the power of the prophecy. This shows that each piece of the prophecy has incredible power, answering a question that Sirius set up in Bayback Cave (Axis broke up the prophecy into 8 segments...dunno why though. Probably to throw us off.) After the group wins the fight, (the prophecy piece saying "The old man is the key") they go back to Scryer's Tower to find the next piece. It's revealed to be on Hornt Island; though the scryer claims "The fog of war seems to be clouding my vision..so I can't say where exactly." He then gives directions to Hornt Island to get to with the flying mount Stalemate (gotten earlier at the first visit to the tower). The group heads there, but as they do, they get attacked by orcish air forces and are captured and thrown into prison by savage orcs, who set up base camp at the most southern part of Hornt. The group escapes the prison into the dangorus orcish territory. Before they bolt, they see an orcish religious sermon, where the orcs worship the "Almighty Scroll", better known to us as the third piece of the prophecy (Sirus remarking "Damn! THEY have to have part of the prophecy?!?"). The group then uses stealth methods (yay! stealth methods!) to sneak through orcish territory and into the place where the prophecy is kept. The succeed, that is until they're caught by the orcish leader, resulting in boss fight, third prophacy gain. The third prophecy piece tells them "One treacherous town they must cross to unite the forth dreamer". The boss calls a horde to chase them into the nearby forest. After the escape, the group collapses in exaustion, and sleep (the in-game day system turns to 'night' at this time). A cutscene occurs with Axis and his Generals, Chronus, Magus and Propus need to guard the three of the five remaining pieces. Axis comes up with a strategy to defeat the Dreamers of Narblyg; divide and conquer.
What you DON'T know at this point in the game is that Khar used to be a Dark Knight under Axis, named Fyre. Fyre was considered a threat by Axis, and banished his dark powers and sent him to the starting town in the game (Forestill). However, Axis never fully banished Fyre, thus making Axis have the ability to 'whisper' to Khar. As Khar is sleeping, Axis talks to him, claiming that he has no reason to go on this adventure, and that he should return to his parents and live a quiet life. Axis also picks on Khar's life now in comparison to him in Forestill; that he's sleeping on cold, hard ground and forced to fight to survive. Khar wakes up in the middle of the night, and goes to a quiet lake in the middle of the forest.
The next morning, Khar is very annoyed at the group (but they don't know why) and he storms off north. Katt realizes her location: directly south of her hometown Agre, a very large city that Khar will arive in very soon. When Katt and Sirius arive, Khar is nowhere to be found and undead are guarding the place. Agre is very tightfisted and nobody dares to journey inside or out. Katt is aggressive towards the undead, and a massive fight ends up breaking out (where, remember, you don't have Khar to come heal you). The battle escalates into and through Agre's main palace all the way up the throne room, where Chronus shows up (with his own boss theme music AND attitude! okay, that failed. Chronus plays on Katt's, Sirius's, and Khar's pasts for attacks, and has the most time based attacks than any other enemy). So there's a boss fight against him. Chronus escapes by using time magics to freeze time to make a getaway. Katt asks the king what happened in Agre.
The king reveals that the mission for Katt to go to Cryll was fake, and that as soon as she left Agre signed a pact with the undead in order to prevent assimilation, and that there was only one thing they had to do; banish Katt and if she was to return, kill her. Well, that failed, and the king reveals that Khar is known to be one of the Dreamers (due to Chronus telling him) and is slated for execution in 30 minutes in Agre Prison. The entrance to it is in a backroom. Katt walks up to the king ("What are you doing, Katt..?" "Returning the thought.") where Katt kills him and relinquishes her position as a Warrior of Agre. The group has exactly thirty minutes to advance through the underground prison (the second dungeon to include keys, and the third to include switches) and stop Khar's execution. Well, Khar is predictiably rescued, and as they escape they notice a lone hunter in one of the cells. The hunter reveals himself as Feonix, the Dreamer of Narblyg captured in the introduction. Sirius uses his "skills" to release him and they escape. However, as they escape, Feonix prompts the group to take a secret exit out. Just as they do, Chronus attacks again, this time carrying...a piece of the prophecy! Using it's power, Chronus morphs all of the spectral essence from the undead guards form and creates one huge demon. The demon is defeated, and it's corpse falls on Chronus, who is unable to use his time magics to escape due to the Prophecy's strange power and is crushed ("It is...not my..time to go..!") He drops the prophecy, which claims the next one is in "the palace of the sands" to the east. Feonix realizes the location: The Desert Shrine in the very east deserts of Hornt.
(In case you're wondering, after you get the forth prophecy piece, you can return to Seafoam continent from Agre, and you can return back to Agre from Scryer's Tower by talking to Antimone).
TO BE CONTINUED...
Fifty years before the start of the game, in the peaceful kingdoms of Seafoam and Hornt, undead began stirring trouble. These undead were lead by Axis, a bloodthirsty Dark Knight with a lust for power. A war ensued, which Axis had the upper hand in. In their final hour, the forces of the two kingdoms believed in the prophecy in Narblyg, where six heroes would dream of a way to defeat the evil Axis and save the world. But they did not come...
One day, present day, a young paladin named Khar dreams this dream (which is the introductory battle/scene), and feels it's power. But he disregards it and starts his daily chores. After he is finished, his father allows him access into the nearby forest, where a goblin is chasing a warrior. The warrior is saved by Khar (although she doesn't quite WANT to be saved) and introduces herself as Katt. Her reason for being in the forest is trying to find Cryll, a small town, to reestablish connections between Hornt and Seafoam.
The team travels to Cryll, which has become a ghost town - literally - from the invasion of the undead. There are only three members of the Resistance there - Gargesh and two lowly soldiers. Gargesh was the captain of the Order of Seafoam, a paladin organization. Khar, Katt and Gargesh travel below Cryll to a small undead base, which Axis happens to be visiting. There, Khar and Katt are taught by Gargesh that they are the dreamers of Narblyg, and that they must find the four others.
Gargesh is slain in the battle, and as last words ask the group go straight to Bayback Cave, where a thief waits with further instructions. In the cave, thief Sirius reveals himself as the third Dreamer and tells that the prophecy has been split into eight parts. He does not tell of why this is, but he does know that one is hidden deep within the cave. Inside the cave, the three discover the prophecy piece - after battling a huge dragon guardian, of course.
The piece reads that the three must travel to the Scryer's Tower north of Seafoam Island. Inside, Scryer Antimone sees two Dreamers (the last would not reveal himself) and seven pieces. He tells that the next one is in The Arena, a popular sporting place where worthy opponents go for prizes. It is here where the second piece is held as a prize...
More to come!
You can play ALL of the above story in the demo, so please download! Note: Below is content NOT yet availible in the game.
At The Arena, a jealous lancer named Gazet (whom you face as your 6th or so battle) steals the prophecy piece and runs off with it; the group finds him, and he morphs into a huge, OMGHUGE monster through the power of the prophecy. This shows that each piece of the prophecy has incredible power, answering a question that Sirius set up in Bayback Cave (Axis broke up the prophecy into 8 segments...dunno why though. Probably to throw us off.) After the group wins the fight, (the prophecy piece saying "The old man is the key") they go back to Scryer's Tower to find the next piece. It's revealed to be on Hornt Island; though the scryer claims "The fog of war seems to be clouding my vision..so I can't say where exactly." He then gives directions to Hornt Island to get to with the flying mount Stalemate (gotten earlier at the first visit to the tower). The group heads there, but as they do, they get attacked by orcish air forces and are captured and thrown into prison by savage orcs, who set up base camp at the most southern part of Hornt. The group escapes the prison into the dangorus orcish territory. Before they bolt, they see an orcish religious sermon, where the orcs worship the "Almighty Scroll", better known to us as the third piece of the prophecy (Sirus remarking "Damn! THEY have to have part of the prophecy?!?"). The group then uses stealth methods (yay! stealth methods!) to sneak through orcish territory and into the place where the prophecy is kept. The succeed, that is until they're caught by the orcish leader, resulting in boss fight, third prophacy gain. The third prophecy piece tells them "One treacherous town they must cross to unite the forth dreamer". The boss calls a horde to chase them into the nearby forest. After the escape, the group collapses in exaustion, and sleep (the in-game day system turns to 'night' at this time). A cutscene occurs with Axis and his Generals, Chronus, Magus and Propus need to guard the three of the five remaining pieces. Axis comes up with a strategy to defeat the Dreamers of Narblyg; divide and conquer.
What you DON'T know at this point in the game is that Khar used to be a Dark Knight under Axis, named Fyre. Fyre was considered a threat by Axis, and banished his dark powers and sent him to the starting town in the game (Forestill). However, Axis never fully banished Fyre, thus making Axis have the ability to 'whisper' to Khar. As Khar is sleeping, Axis talks to him, claiming that he has no reason to go on this adventure, and that he should return to his parents and live a quiet life. Axis also picks on Khar's life now in comparison to him in Forestill; that he's sleeping on cold, hard ground and forced to fight to survive. Khar wakes up in the middle of the night, and goes to a quiet lake in the middle of the forest.
The next morning, Khar is very annoyed at the group (but they don't know why) and he storms off north. Katt realizes her location: directly south of her hometown Agre, a very large city that Khar will arive in very soon. When Katt and Sirius arive, Khar is nowhere to be found and undead are guarding the place. Agre is very tightfisted and nobody dares to journey inside or out. Katt is aggressive towards the undead, and a massive fight ends up breaking out (where, remember, you don't have Khar to come heal you). The battle escalates into and through Agre's main palace all the way up the throne room, where Chronus shows up (with his own boss theme music AND attitude! okay, that failed. Chronus plays on Katt's, Sirius's, and Khar's pasts for attacks, and has the most time based attacks than any other enemy). So there's a boss fight against him. Chronus escapes by using time magics to freeze time to make a getaway. Katt asks the king what happened in Agre.
The king reveals that the mission for Katt to go to Cryll was fake, and that as soon as she left Agre signed a pact with the undead in order to prevent assimilation, and that there was only one thing they had to do; banish Katt and if she was to return, kill her. Well, that failed, and the king reveals that Khar is known to be one of the Dreamers (due to Chronus telling him) and is slated for execution in 30 minutes in Agre Prison. The entrance to it is in a backroom. Katt walks up to the king ("What are you doing, Katt..?" "Returning the thought.") where Katt kills him and relinquishes her position as a Warrior of Agre. The group has exactly thirty minutes to advance through the underground prison (the second dungeon to include keys, and the third to include switches) and stop Khar's execution. Well, Khar is predictiably rescued, and as they escape they notice a lone hunter in one of the cells. The hunter reveals himself as Feonix, the Dreamer of Narblyg captured in the introduction. Sirius uses his "skills" to release him and they escape. However, as they escape, Feonix prompts the group to take a secret exit out. Just as they do, Chronus attacks again, this time carrying...a piece of the prophecy! Using it's power, Chronus morphs all of the spectral essence from the undead guards form and creates one huge demon. The demon is defeated, and it's corpse falls on Chronus, who is unable to use his time magics to escape due to the Prophecy's strange power and is crushed ("It is...not my..time to go..!") He drops the prophecy, which claims the next one is in "the palace of the sands" to the east. Feonix realizes the location: The Desert Shrine in the very east deserts of Hornt.
(In case you're wondering, after you get the forth prophecy piece, you can return to Seafoam continent from Agre, and you can return back to Agre from Scryer's Tower by talking to Antimone).
TO BE CONTINUED...
/Screenies\__________________________________
http://img89.imageshack.us/img89/1449/narblygopeningke0.th.jpg[/img]
http://img175.imageshack.us/img175/239/narblyg2wr8.th.jpg[/img]
http://img511.imageshack.us/img511/4599/narblyg3lu5.th.jpg[/img]
http://img132.imageshack.us/img132/4312/narblyg3hx6.th.jpg[/img]
http://img255.imageshack.us/img255/1408/narblyg4qp7.th.jpg[/img]
_________
/Credits \__________________________________
RedCube Games - Producer
Xilef - Windowskin
SeeyouAlways, PhanXgames - Icons
SeperothSpawn, PhanXgames - Scripts
NOTE: Because of PhanX's history of "stolen resources", I apologize if I did not credit you for your script or icon or whatever. If you see your resource being used in this game, please PM me and I'll edit the credits. (I made a rhyme :smile
NOTE2: You may see a similar thread in the Early Projects section. I reported that topic for it's deletion. Thanks for your understanding.