Terrormaster
Member
Hello, some of you may or may not know me. I am Terrormaster of Digital Necropolis. We have been on and off in the Maker scene since 2001. We are in the process of starting back up on Maker projects with the launch of our first project that falls under the banner of Mythos Adventures.
Mods and Admins, I apologize if this thread is in the wrong forum or I may have broken the x screenshots per project post rule. I come from over 15 years of software design and development background and will be the first to say that, while this is strictly a hobby, we at Digital Necropolis follow a lot of professional methodologies. The project presented below is in early design. Due to this, our philosophy that development does not begin until design is complete, and the specific talent resources we're seeking noted below, you will see no screenshots until we are confident in design, art direction, and script. In essence this is really a talent recruiting post. As I could not find such a topic area, this board felt most appropriate.
Digital Necropolis is proud to announce Mythos Adventures, a new series of adventure games set in the classic 1920's Lovecraftian universe. So what set's games in the Mythos Adventures series apart from other Lovecraftian projects? Presentation and a relentless faithfulness to the writings of H.P.Lovecraft regardless if it's an adaptation or an original story. Each adventure is rendered in a beautiful but saturated pulp style backed by an original score and a story that's character and plot focused.
Our current engine of choice is none other than Enterbrain's RPG Maker XP retrofitted with nearly all of the combat elements stripped down and many of the internals reworked to function like classic adventure games from the early days of Sierra and LucasArts. Each scene rendered with attention to detail unlike any game developed under the platform.
The first two games in the series are adaptations of two of my all time favorite Lovecraft stories -- The Case of Charles Dexter Ward; and At the Mountains of Madness. Early design work has already begun on the former and we are seeking talented individuals with a love for all things Lovecraft.
BACKGROUND AND CHARACTER ARTISTS
The style and look we're aiming for is early American pulp comics with attention to detail and an edge of realism. The color style should be saturated and have an almost water color like quality.
MUSIC AND SOUNDS
I will most likely be handling a majority of the sound mixing and musical direction. However I'm looking for a talented musician who will compose and help define the overall score. The style is somber, foreboding, and dark. More ambient than orchestral. Light piano, strings, and chorals (especially in scenes of conflict).
WRITING AND EDITING
Much like music and sound, I will be handling a lot of the writing tasks. However I write terrible dialog. And the problem with Lovecraft's dialog is it's usually at one end of the spectrum or the other -- either very little or overly verbose (anyone who's read Charles Dexter Ward knows where I'm coming from in regards to this). So, what I'm looking for here is someone who's talent lies with writing believable dialog that doesn't stray far away from the source material.
So if you feel you can contribute any of the above then by all means drop me a PM with a sample of your original work.
As stated above, we are in early design phases so no real development has begun and won't until script is complete and all team members are aboard.
The best I can do at this point is show off our completed splash screen animation demo. The music is by no means a representation of that which will appear in the game. If anything it sets the mood.
http://boards.digitalnecropolis.com/ind ... lip_cocdw1
NOTE: I've had some reports that flash video player that camtasia uses wasn't working in FF... Try IE (shiver), Chrome, or Safari.
Mods and Admins, I apologize if this thread is in the wrong forum or I may have broken the x screenshots per project post rule. I come from over 15 years of software design and development background and will be the first to say that, while this is strictly a hobby, we at Digital Necropolis follow a lot of professional methodologies. The project presented below is in early design. Due to this, our philosophy that development does not begin until design is complete, and the specific talent resources we're seeking noted below, you will see no screenshots until we are confident in design, art direction, and script. In essence this is really a talent recruiting post. As I could not find such a topic area, this board felt most appropriate.
Digital Necropolis is proud to announce Mythos Adventures, a new series of adventure games set in the classic 1920's Lovecraftian universe. So what set's games in the Mythos Adventures series apart from other Lovecraftian projects? Presentation and a relentless faithfulness to the writings of H.P.Lovecraft regardless if it's an adaptation or an original story. Each adventure is rendered in a beautiful but saturated pulp style backed by an original score and a story that's character and plot focused.
Our current engine of choice is none other than Enterbrain's RPG Maker XP retrofitted with nearly all of the combat elements stripped down and many of the internals reworked to function like classic adventure games from the early days of Sierra and LucasArts. Each scene rendered with attention to detail unlike any game developed under the platform.
The first two games in the series are adaptations of two of my all time favorite Lovecraft stories -- The Case of Charles Dexter Ward; and At the Mountains of Madness. Early design work has already begun on the former and we are seeking talented individuals with a love for all things Lovecraft.
BACKGROUND AND CHARACTER ARTISTS
The style and look we're aiming for is early American pulp comics with attention to detail and an edge of realism. The color style should be saturated and have an almost water color like quality.
MUSIC AND SOUNDS
I will most likely be handling a majority of the sound mixing and musical direction. However I'm looking for a talented musician who will compose and help define the overall score. The style is somber, foreboding, and dark. More ambient than orchestral. Light piano, strings, and chorals (especially in scenes of conflict).
WRITING AND EDITING
Much like music and sound, I will be handling a lot of the writing tasks. However I write terrible dialog. And the problem with Lovecraft's dialog is it's usually at one end of the spectrum or the other -- either very little or overly verbose (anyone who's read Charles Dexter Ward knows where I'm coming from in regards to this). So, what I'm looking for here is someone who's talent lies with writing believable dialog that doesn't stray far away from the source material.
So if you feel you can contribute any of the above then by all means drop me a PM with a sample of your original work.
As stated above, we are in early design phases so no real development has begun and won't until script is complete and all team members are aboard.
The best I can do at this point is show off our completed splash screen animation demo. The music is by no means a representation of that which will appear in the game. If anything it sets the mood.
http://boards.digitalnecropolis.com/ind ... lip_cocdw1
NOTE: I've had some reports that flash video player that camtasia uses wasn't working in FF... Try IE (shiver), Chrome, or Safari.