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My whole project has gone to shit.

R.J.

Member

Hello,

I've been having a little problem with my project lately.

Namely, you can walk on everything. Almost everything that's supposed to be impassable, is passable.

I've triple-checked my tileset settings in the database, and I'm 100% certain it's set up right.
I've re-created an entire map to make sure that I didn't have any blank passable chips on top of my objects, still the same problem.
I've created an event that sets player phasing mode off, didn't work.

Now, there is one solution (although it's far from perfect), which is to make a blank impassable tile and put it on top of all my impassable stuff. However, this is a SHITload of work and since this problem occurs on multiple maps, I really don't want to do it.

So, is there a solution? Or is my project just f*cked?
 

R.J.

Member

No. Like I said, I specifically created a parallel process event that sets the through option off.

Also, the impassable object I put on layer 3 (only one) is in fact impassable. But everything on layer 1 and 2 that should be impassable is passable.
 
Sounds like you need to set the priority of your blank tile to a ✰5. I've made that mistake before.
Probably why so many games have passibility issues, they used different blank tile to erase something while mapping unaware they have different priorities.
 

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