No no no, you've got it backwards. Don't worry about shading yet. Draw the outline, plan your palette, fill it, revise outlines, and THEN shade.
Here is a very quick example. Yes, I made it. Yes, it took about 5 minutes. It's just to give a quick rundown.
http://pixelcocktail.com/hosted_items/i ... hade01.png[/IMG] First, draw the outline. Consider outlining shines as well as the overall outline.
Next, find a palette. I used one from
Sparkling Ice. She says credit isn't necessary but it is appreciated.
http://pixelcocktail.com/hosted_items/i ... hade02.png[/IMG] Next, find the middle color of your palette. Fill your shape with that. If you have bright shines, fill that with the brightest color.
http://pixelcocktail.com/hosted_items/i ... hade03.png[/IMG] 4th, revise your outlines using more colors in the palette. Here I used the next darkest color and the next lightest for the shine, then one somewhere more towards the middle for the portion of the ball closest to the light source.
http://pixelcocktail.com/hosted_items/i ... hade04.png[/IMG] 5th, outline and fill the brightest portion and the darkest portion of the object. This is to prevent pillow shading. Never stray from the palette, remember.
http://pixelcocktail.com/hosted_items/i ... hade05.png[/IMG] Using a 1x1 dither pattern, flesh out your object by adding more shading. If your object is metal, don't dither, but rather use bands of color.
http://pixelcocktail.com/hosted_items/i ... hade06.png[/IMG] Go down the line in the palette and your object will be even more defined and well-shaded! Don't stress over being perfect in your dither pattern. Imperfections are the spice of life :p. Note that if you are trying to follow the gRTP thing, you can only use 3 colors. That kinda means you have to stop before this step. I personally don't like using 3 colors, but it is much faster than the way I do stuff.
I hope that helps.
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