coyotecraft
Sponsor
Alright. Netlify seem pretty good for hosting MV games through the browser. Honestly, it was the simplest thing. I signed up for free, uploaded my project folder. And Boom. There it was.
http://coyotecraft.netlify.com/
I haven't messed with web hosting in years. I've heard of Github for coding websides but I haven't had a reason sign up. I'm assuming you manage your file directory if you link your Netlify site with github.
All I can do from Netlify is change the url name or delete the site.
With a free account you have 100 MB of storage a month, and 1 GB bandwidth.
It would have been neat to be able to show of demos on Plug-ins in browsers. See, I changed the flashing sprite destination indicator from a square to a circle - but in a screenshot that's nothing.
But that's doesn't seem very practical. I cut out as much as I could from the project folder - no sounds ect... but my upload speed is terrible and 11Mb took a while. A new project with everything still in place was over 70mb.
Probably leave deploying projects to fancier demos and finished games.
Also, the character movement is really slow compared to playing offline. It's got to be a browser thing right? If its loaded then why should it run any different?
http://coyotecraft.netlify.com/
I haven't messed with web hosting in years. I've heard of Github for coding websides but I haven't had a reason sign up. I'm assuming you manage your file directory if you link your Netlify site with github.
All I can do from Netlify is change the url name or delete the site.
With a free account you have 100 MB of storage a month, and 1 GB bandwidth.
It would have been neat to be able to show of demos on Plug-ins in browsers. See, I changed the flashing sprite destination indicator from a square to a circle - but in a screenshot that's nothing.
But that's doesn't seem very practical. I cut out as much as I could from the project folder - no sounds ect... but my upload speed is terrible and 11Mb took a while. A new project with everything still in place was over 70mb.
Probably leave deploying projects to fancier demos and finished games.
Also, the character movement is really slow compared to playing offline. It's got to be a browser thing right? If its loaded then why should it run any different?