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Multiple Parties/Character Replacement

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Alright... my main idea is this: Either create a script that allows the game to have more than one party in a database to switch when called, or something that (and I'm not sure if this is already done or not in RMXP) will keep a character's stats, level, abilities, etc. when they are removed from the party a la event.

If stats ARE saved by RMXP, please forgive me for posting this - due to various other script-related/time consuming issues, I haven't been able to test whole party changes yet.

The basic idea is this: In my game, characters are very often, if not constantly splitting up, changing around, going it alone, joining the 'other side', etc. Presuming the game saved stats before removing a character, this would be simple enough by removing, adding, and changing party members handfuls at a time - however, as characters come and go, I want their stats to remain constant; rather than having them back to the initial values when a character re-enters the party.

I hope I've been descriptive enough... Don't know how much hassle this/these script(s) would be, but I would very much appreciate anyone who could solve this problem and/or let me know whether RMXP does reset stats or not.
 
An Actor will not lose stats when they are removed from the party. Or equipment or any of these things. They will simply not gain anything unless you force it via an event or script such as a script that allows EXP gaining by characters not in party - that will allow gains, things of that nature - otherwise unless you event it the characters will not have changed once readded to the party.
 

Tana

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This topic has been resolved. If DarkLordX or any other users have any questions or further problems regarding this topic, please create a new thread about them.

Thank you!
 
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