For anyone that's played Tactical RPGs, you'll know what I'm talking about when I say this.
I'm wanting to implement a system (events or scripting, either or both, doesn't matter much to me, but I am much better at events:thumb in which the character is able to gain Job Experience based on actions (I'm assuming scripts here....) and be able to spend them towards skills (Again, assuming scripts....). I've thought of maybe just doing it by forcing someone to go to a specific person to be able to "buy" skills using points, but I'd rather have it within easier access than a skill shop.
Another way I was thinking about this is having set skill sets for different classes and as the character levels up they automatically gain the skills, the level is stored as a variable and a common event can keep the level of that class as well as keep the skills earned while the character goes back to level 0 job on some other class.
Both methods I'm looking at seem conceivable, but what I'm looking for is a little input on what has worked for different people and what might be easier to implement into a TBS game.
~Thanks~
I'm wanting to implement a system (events or scripting, either or both, doesn't matter much to me, but I am much better at events:thumb in which the character is able to gain Job Experience based on actions (I'm assuming scripts here....) and be able to spend them towards skills (Again, assuming scripts....). I've thought of maybe just doing it by forcing someone to go to a specific person to be able to "buy" skills using points, but I'd rather have it within easier access than a skill shop.
Another way I was thinking about this is having set skill sets for different classes and as the character levels up they automatically gain the skills, the level is stored as a variable and a common event can keep the level of that class as well as keep the skills earned while the character goes back to level 0 job on some other class.
Both methods I'm looking at seem conceivable, but what I'm looking for is a little input on what has worked for different people and what might be easier to implement into a TBS game.
~Thanks~