Ok, still new to this.
So i have Bub's Skill Demo Set 1, and it has what i can assume all of these awesome animations (and a how-to on making your own animations), but i dont know how to trigger the animations.
this code is (i think) what triggers the animations, but what is the "@id"? is it the skill number, the name of the skill, the associated element...
any help is appreciated.
So i have Bub's Skill Demo Set 1, and it has what i can assume all of these awesome animations (and a how-to on making your own animations), but i dont know how to trigger the animations.
Code:
module RPG
class Skill
alias bubs_custom_skills_base_action base_action
def base_action
case @id
when 105
return "EMBRACEEND"
when 106
return "BEAT_RUSH"
when 107
return "SOMERSAULT"
when 108
return "WATERKICK"
when 109
return "METEODRIVE"
when 110
return "DOLPHINBLOW"
when 111
return "METEORSTRIKE"
when 112
return "FINALHEAVEN"
when 113
return "SOUTHCROSS"
when 114
return "SOUTHCROSS_STATEGRANT" # Assist's
when 115
return "FIREBALL"
when 116
return "ANTIPODE"
when 117
return "ANTIPODE_STATEGRANT" # Assist's
when 118
return "OMNISLASH"
when 124
return "HEADWIND"
when 125
return "LOGIC_BOMB"
when 126
return "BACKSTAB"
end
bubs_custom_skills_base_action
end
alias bubs_custom_skills_skill_extension extension
def extension
case @id
when 114 # Southern Cross Assist
return ["HELPHIDE","NOFLASH"]
when 117 # Antipode Assist
return ["HELPHIDE","NOFLASH"]
when 118 # Omnislash
return ["RANDOMTARGET"]
end
bubs_custom_skills_skill_extension
end
end
class State
alias bubs_custom_skills_state_extension extension
def extension
case @id
when 21 # Southern Cross State
return ["ZEROTURNLIFT","HIDEICON"]
when 22 # Antipode State
return ["ZEROTURNLIFT","HIDEICON"]
end
bubs_custom_skills_state_extension
end
end
end
any help is appreciated.