For some reason whenever I use an MP3 for a BGM I get audio artifacts and "popping" sounds, as if it where a poorly encoded file. The sound file sounds great in winamp, but terrible in RMXP. If I convert it to OGG or WAV it sounds perfect, but OGGs can't be streamed so I get a delay before it plays, and WAVs are way too huge to feasibly use in a game. This doesn't make much sense, as the source file is exactly the same in all cases (it was originally an MP3).
Any tips?
Any tips?