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Moving Platforms in VX

I'm trying to make a moving platform that allows the player to walk over an impassable tile. I thought I could do this by setting the event's priority to "Below Characters" and checking the "Through" box, but I can't get the hero to walk on it. Does anyone have a solution?
 
What you can do if it is a linear path is create a move route for both the player and the platform.  You'd have to make sure their speeds are the same and that "Wait" isn't checked for both of them.

~Guardian1239
 
"Through" doesn't make an event automatically passable, it makes the event has the same passabilities as the tile immediately below. So if you set an event to Through and underneath is an impassable tile, it won't work.

Only way you can do this is add a tile to the tileset, make it passable, and use that graphic as the moving platform (if you can in VX, not sure.)
 
What you can do if it is a linear path is create a move route for both the player and the platform.  You'd have to make sure their speeds are the same and that "Wait" isn't checked for both of them.

It's not a linear path, so that wouldn't solve my problem. I have an island surrounded by one tile of water, and the platform floats around it. The player should be able to walk across the platform no matter which side it is on.

Only way you can do this is add a tile to the tileset, make it passable, and use that graphic as the moving platform (if you can in VX, not sure.)

I tried setting the graphic to a passable tile, but the player still can't walk across it, and the event won't even move.

I know moving platforms were possible in previous RPG Makers. Is it really not possible in VX?
 
The reason the event won't move is because it's not set to "Through", and can't move over the water.

Moving platforms are pretty difficult to event properly. You might need to request a script for something like this.
 

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