Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Movement script

well, last night I was just looking around the forums looking for a lost treasure script that I can use in a current project of mine. Not finding what I needed led me to this:

Thinking of a unique style of gameplay not very commonly seen around. I decided that I'd make a request on it. The motivation behind this request is based off boardgames. The movement system would mimic or somewhat replicate the one from "Mario Party" series.

Basically, you "roll" a number, and you move ahead that many places.
I was thinking maybe a merge or if possible to build off a "Pathfinding" script.

A map is made to take the shape of the "board" so to say.
http://img144.imageshack.us/img144/5237/dnsze3.jpg[/IMG]

A window pops up asking you to "roll".
choosing continue would randomly "roll" a number.
choosing skip would return you to the map for you to either save/quit/etc..
http://img463.imageshack.us/img463/5276/dnstj6.jpg[/IMG]

Now depending on where the player/user lands after a roll, a certain event can happen. Some events can happen randomly, while others are set.
Some can be just a random amount of gold, a battle encounter, a treasure box can be obtained (random goodie inside : potions, armor, weapon)

I know that this can and will probably take some, if not a lot of time to get done. If anyone is willing to make, or atleast try post here :)

(also if its completely possible via events I'm also willing to try that method as well)

Thanks for anyone who's willing to try :)
--------------------------------------------------------
scripts I'm currently using with the project:
*note: if you can't make it compatible with one of these scripts let me know*

Anti lag - near fantastica
ATB - Syvkal (based on Fukuyama)
level up window - Syvkal (based on Fukuyama)
Main Character selection - Raziel
Gradient bars - SephirothSpawn
Battle Commands - Vash (changes skills/attack based on class ID)
Display Event Names - ÃÂ
 
Actually I remember something like this in Dragon Warrior III, Well If no one else does this by the time I have a lower workload then I'll attempt this since I loved the system. Should be fun though (Note: Get Example Sprites ready if I do happen to script this for you :p)
 
If you want a dice animation include that

The Actual Event Tiles

Here are some ideas from Dragon Warrior III
Random Battle
Minishop
An Event Square (Random Events happen such as a battle, stat modifiers, nothing, etc.)
Treasure Chest (Gain an Item)
Roll Again square

The Goal in the mini game in Dragon Warrior III was to get to the finish, but you have a certain number of rolls to get there, sort of similar to your request.
 
ok.
I added the Die image on my first post.

As for the event tiles I was thinking maybe if it was possible to make it via Event Layer. So if the player/user lands on it, It'd be a "call script" command or something.

If that's not possible or making it too difficult I'll come up with some Event Tiles.

As for ideas of what the tiles can be when they're landed on, It's pretty much the same as what you posted, except the minishop. Before each "map" they'll have a chance to purchase items.
 
Well I was thinking of something differently rather than use events with call script.

But the data structure for this I am still thinking up, I'd rather not let the user define it in script form since that would be rather tedious.
 
Not Yet :p Keep nudging every week

If you nudge too much I'll get annoyed
but if you don't nudge enough I will forget about your request

If anyone else wants to join in (with graphics and sprites and stuff) feel free to do so (I'm sure shadowfox will not mind)
 
nope I don't think I will get started on this anytime soon (give me a month I have two java programs to write within the next two weeks and then finals to worry about :-/ not to mention other stuff like SA)
 
Trickster;190800 said:
nope I don't think I will get started on this anytime soon (give me a month I have two java programs to write within the next two weeks and then finals to worry about :-/ not to mention other stuff like SA)

sounds fair, I don't want my request to interfere.
I guess I'll bump every other week just in case.

8-)
 

Kraft

Sponsor

Heh, I will bump it for you.

This interests me, I would really like to see it done.

I have tried to event-script something like this, and I did kinda figure it out, but I then realized that I would need a separate parallel process event for every square, and set the X/Y in them and everything... I got like 5 squares done and quit :D it was way too much work for a game academy entry ;)

Anyway, I might make some dice sprites (just for the heck of it), and maybe some event tiles (like a spinning thing above tiles that means that it is really good or bad)

Kraft
 
You know, I think that this could actually be done with events. For each roll, set charmove to the rolled number, and have an event move that character the number of spaces. Then, depend on where the corridor turns, set a switch to change it to that direction. Like, If Switch Left on, Move HeroX in Left Direction by CharMove Variable, and so on for each direction. Just a though, hope it might help.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top