well, last night I was just looking around the forums looking for a lost treasure script that I can use in a current project of mine. Not finding what I needed led me to this:
Thinking of a unique style of gameplay not very commonly seen around. I decided that I'd make a request on it. The motivation behind this request is based off boardgames. The movement system would mimic or somewhat replicate the one from "Mario Party" series.
Basically, you "roll" a number, and you move ahead that many places.
I was thinking maybe a merge or if possible to build off a "Pathfinding" script.
A map is made to take the shape of the "board" so to say.
http://img144.imageshack.us/img144/5237/dnsze3.jpg[/IMG]
A window pops up asking you to "roll".
choosing continue would randomly "roll" a number.
choosing skip would return you to the map for you to either save/quit/etc..
http://img463.imageshack.us/img463/5276/dnstj6.jpg[/IMG]
Now depending on where the player/user lands after a roll, a certain event can happen. Some events can happen randomly, while others are set.
Some can be just a random amount of gold, a battle encounter, a treasure box can be obtained (random goodie inside : potions, armor, weapon)
I know that this can and will probably take some, if not a lot of time to get done. If anyone is willing to make, or atleast try post here
(also if its completely possible via events I'm also willing to try that method as well)
Thanks for anyone who's willing to try
--------------------------------------------------------
scripts I'm currently using with the project:
*note: if you can't make it compatible with one of these scripts let me know*
Anti lag - near fantastica
ATB - Syvkal (based on Fukuyama)
level up window - Syvkal (based on Fukuyama)
Main Character selection - Raziel
Gradient bars - SephirothSpawn
Battle Commands - Vash (changes skills/attack based on class ID)
Display Event Names - ÃÂ
Thinking of a unique style of gameplay not very commonly seen around. I decided that I'd make a request on it. The motivation behind this request is based off boardgames. The movement system would mimic or somewhat replicate the one from "Mario Party" series.
Basically, you "roll" a number, and you move ahead that many places.
I was thinking maybe a merge or if possible to build off a "Pathfinding" script.
A map is made to take the shape of the "board" so to say.
http://img144.imageshack.us/img144/5237/dnsze3.jpg[/IMG]
A window pops up asking you to "roll".
choosing continue would randomly "roll" a number.
choosing skip would return you to the map for you to either save/quit/etc..
http://img463.imageshack.us/img463/5276/dnstj6.jpg[/IMG]
Now depending on where the player/user lands after a roll, a certain event can happen. Some events can happen randomly, while others are set.
Some can be just a random amount of gold, a battle encounter, a treasure box can be obtained (random goodie inside : potions, armor, weapon)
I know that this can and will probably take some, if not a lot of time to get done. If anyone is willing to make, or atleast try post here
(also if its completely possible via events I'm also willing to try that method as well)
Thanks for anyone who's willing to try
--------------------------------------------------------
scripts I'm currently using with the project:
*note: if you can't make it compatible with one of these scripts let me know*
Anti lag - near fantastica
ATB - Syvkal (based on Fukuyama)
level up window - Syvkal (based on Fukuyama)
Main Character selection - Raziel
Gradient bars - SephirothSpawn
Battle Commands - Vash (changes skills/attack based on class ID)
Display Event Names - ÃÂ