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Mountain Tileset Problem

When I'm mapping my tileset, at the last part of the cliff I set it to 1* priority, and the white space is automatically 5* priority. And when I test my game I can walk off the cliff onto the white space panorama. Can someone help me fix this. And also I can walk from the grass onto the mountains by the    sides.
 
The system draws the character's feet at priority 0, and his head at priority 1.  So, setting that tile to priority 1 makes it appear in front of the character's feet.  The mountain tiles that are set up this way are for the raised areas that the character can't walk on, but can walk on the lower level behind, so the character's feet are hidden to make him appear behind that tile.

What I would do is edit your tileset, make a copy of those tiles somewhere else on the tileset, and only use those tiles when you want the character to be able to walk to the edge of that cliff, but not past it.

make sense?
 
There are actually 2 mountain cliff things in the tileset. The default priority is set so one of them is for passing under, and the other is for walking on. Although you can tweak 'em to your needs. Just change the Priority to 0 so you can walk on them.
 
Depends on how you want to use it. If you have that tile in any other places where you want to walk behind it, then you need 2 sets of those tiles, one with each priority.
If this is the only place you're using those tiles, or everywhere you use them, you want the priority at 0, then you can just change the priority.

Be well
 

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