Firgof Umbra
Member
The player selects a skill from their skilltree which, when executed, lets the player input a number which the skill then processes into their stats for the duration of a special status effect. When the status effect expires, the skill wears off.
Should I code this through a common event, using an input number with a lot of conditional variables, or should I tell RPGXP: "Take the player's number, compare it to these base attributes, and modify their damage positively and agility negatively. When processed, add the following state and check to see if it is removed at the beginning and end of each side's round."?
(Not that I'm completely sure how to do that, but I can figure it out if I take enough time for it)
I ask because combat's pretty laggy when I bring up any text boxes right now, so the input number will cause the game to drop to 2-3FPS. So I'd like to avoid that.
However, if I'm going the full-script route would that skill require more than 20 lines of code? (I really suck at coding so I hate trying and failing to code. =\)
Should I code this through a common event, using an input number with a lot of conditional variables, or should I tell RPGXP: "Take the player's number, compare it to these base attributes, and modify their damage positively and agility negatively. When processed, add the following state and check to see if it is removed at the beginning and end of each side's round."?
(Not that I'm completely sure how to do that, but I can figure it out if I take enough time for it)
I ask because combat's pretty laggy when I bring up any text boxes right now, so the input number will cause the game to drop to 2-3FPS. So I'd like to avoid that.
However, if I'm going the full-script route would that skill require more than 20 lines of code? (I really suck at coding so I hate trying and failing to code. =\)