Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Most appropriate route for a Power Attack skill

The player selects a skill from their skilltree which, when executed, lets the player input a number which the skill then processes into their stats for the duration of a special status effect.  When the status effect expires, the skill wears off.

Should I code this through a common event, using an input number with a lot of conditional variables, or should I tell RPGXP: "Take the player's number, compare it to these base attributes, and modify their damage positively and agility negatively.  When processed, add the following state and check to see if it is removed at the beginning and end of each side's round."?

(Not that I'm completely sure how to do that, but I can figure it out if I take enough time for it)

I ask because combat's pretty laggy when I bring up any text boxes right now, so the input number will cause the game to drop to 2-3FPS.  So I'd like to avoid that.
However, if I'm going the full-script route would that skill require more than 20 lines of code? (I really suck at coding so I hate trying and failing to code. =\)
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top