superkboom
Member
Hey everybody, I was hoping someone could explain how to do this. My situation is that I want to have it so that when you kill a monster, it adds a constant of one to a variable. The objective I'm trying to reach here is to kill 10 monsters and by then you can return to the "shop" and collect your reward. What I have tried is using a Conditional Branch, but unfortunately, I couldn't get it to work correctly. So please, I would be very appreciative if you could try make a small scene scenario in RMXP and see if it works. If it does, please respond and show what you have done, thanks!