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Monster generator

Hey,
      I just got my account today, and i'm pretty happy! Ive been looking around for sometime now concerning tutorials and after finding this i was psyched out!
      Anyway, im making an rpg (obviously) and i need a way to randomly place my monsters on the map. I kno how to create monsters and put them on the field, but i made it in a way so that i remove the event after the enemy encounter is done; this way you wont need to fight the same guy over and over again. What i need is help making a script that places my monster randomly on the field, however it does not exceed a certain limit of monsters. Also i would like so that it would reinitialize after you come back to the map, hence you can "grind" to level up.
      Any help would be appreciated, thanks!
 
if you don't want the monsters walking on the map, then prexus gave you an answer.
otherwise, do exactly like you said, but make your enemy event move at random- under Autonomous movement select 'random'.
 

mawk

Sponsor

No, see, I think what he's talking about is a way to randomly spawn Battle Processing events onto the map, and remove them after the fight -- much like in Earthbound, where enemies spawned randomly on the map and went "pfoof!" when you beat them.

To remove the events after a fight, the simplest way (if you're keeping these monster events in an inaccessible portion of the map) is to teleport that event back into its pen. It'll do this if you follow the Battle Processing command directly with a "transfer event" call. Another way would be to have a blank page for that event that depended on Self Switch A, with a Self Switch A=ON command right after the battle. Then, when you left the map, you could reset the self-switches with an event call (I haven't been able to try this part out yet, so I might just be spouting BS here.)

As for everything else, I admit I'd been looking for a way to event a similar system myself. Suffice it to say I don't know how, or I'd be giving you the full details here. Good luck to you, though!
 
never mind i did try it, but only real quick. I did the encounter thing that Prexus recommended, but it seems as if every little square contains a monster. I don't want that many lol! how do i tone it down? oh and by the way where exactly is this "autonomous movement" at?
 
um.. those are basic stuff. you should take a RMXP tutorial.
Autonomous movement- just open your event, it's there..
for less monsters, go to map properties and set the 'steps average' higher than 30.
 
Ya i thought it might be. But i got it to work anyway thanks guys. BTW is there a readme included with the Rpg maker? the help files require me to install a language pack but i cant find my winxp disc...
 

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