Hi There,
I want to make a RPG game with a complete different battle system. So, instead of dealing-damage kind of battle system, I try to make a capturing battle system, where the character tries to capture the monster. Here's my idea: the character will be equipped with some kind of trap mechanism (instead of weapon and armor). During the battle scene, this trap mechanism will be shown in the lower left of the screen, while the monster(s) is ready at the right side. In the middle of the battle scene, there will be some parameter bar colored in three sections: red, green, and red again so to speak. Also, there will be a pointer that will move back and forward along the bar automatically. The user is required to press a button to stop the pointer. When the pointer stops at the green section, it means that the user has a chance to capture the monster (may fail if the monster overpowers the trap mechanism). But, when the pointer stops at the red section, the monsters will flee and sometimes can steal something from the user. After the user press a button, the monster will dash through the trap mechanism, and the result will be shown (whether or not the monster is captured). Then, this capturing process will be repeated if there is more than one monsters are encountered.
I know that the default RMVX battle system will not allow this kind of idea. So, can anyone help me tweak/ modify the default battle system to accommodate my idea?
P.S. I know some programming language like Java and C++ if that would be helpful.
I want to make a RPG game with a complete different battle system. So, instead of dealing-damage kind of battle system, I try to make a capturing battle system, where the character tries to capture the monster. Here's my idea: the character will be equipped with some kind of trap mechanism (instead of weapon and armor). During the battle scene, this trap mechanism will be shown in the lower left of the screen, while the monster(s) is ready at the right side. In the middle of the battle scene, there will be some parameter bar colored in three sections: red, green, and red again so to speak. Also, there will be a pointer that will move back and forward along the bar automatically. The user is required to press a button to stop the pointer. When the pointer stops at the green section, it means that the user has a chance to capture the monster (may fail if the monster overpowers the trap mechanism). But, when the pointer stops at the red section, the monsters will flee and sometimes can steal something from the user. After the user press a button, the monster will dash through the trap mechanism, and the result will be shown (whether or not the monster is captured). Then, this capturing process will be repeated if there is more than one monsters are encountered.
I know that the default RMVX battle system will not allow this kind of idea. So, can anyone help me tweak/ modify the default battle system to accommodate my idea?
P.S. I know some programming language like Java and C++ if that would be helpful.