Script Request Template
This is not technically a request for a whole script, just a modified one.
RMXP or RMVX:
RPG:XP
Detailed Description:
I'm not that good at creating my own scripts. All I need is:
1. BGM to play ( this is in the default Scene_Gameover Script of course)
2. The Script needs to wait a few seconds (ex. Wait (40) Frames,doesn't matter at the moment, I will fix it) You can replace the number in the wait with 'x'
3. To return to the Title Screen without waiting for the player to click a button.
This is just a modification for the Scene_Gameover Script; Nothing Big.
Please Help
If you don't have the Game Application and want to help, the script is right here.
This is not technically a request for a whole script, just a modified one.
RMXP or RMVX:
RPG:XP
Detailed Description:
I'm not that good at creating my own scripts. All I need is:
1. BGM to play ( this is in the default Scene_Gameover Script of course)
2. The Script needs to wait a few seconds (ex. Wait (40) Frames,doesn't matter at the moment, I will fix it) You can replace the number in the wait with 'x'
3. To return to the Title Screen without waiting for the player to click a button.
This is just a modification for the Scene_Gameover Script; Nothing Big.
Please Help
If you don't have the Game Application and want to help, the script is right here.
Code:
<div id="{CB}" style="font-family: monospace;"><ol>Â
#==============================================================================
# ** Scene_Gameover
#------------------------------------------------------------------------------
# Â This class performs game over screen processing.
#==============================================================================
Â
class Scene_Gameover
 #--------------------------------------------------------------------------
 # * Main Processing
 #--------------------------------------------------------------------------
 def main
  # Make game over graphic
  @sprite = Sprite.new
  @sprite.bitmap = RPG::Cache.gameover($data_system.gameover_name)
  # Stop BGM and BGS
  $game_system.bgm_play(nil)
  $game_system.bgs_play(nil)
  # Play game over ME
  $game_system.me_play($data_system.gameover_me)
  # Execute transition
  Graphics.transition(120)
  # Main loop
  loop do
   # Update game screen
   Graphics.update
   # Update input information
   Input.update
   # Frame update
   update
   # Abort loop if screen is changed
   if $scene != self
    break
   end
  end
  # Prepare for transition
  Graphics.freeze
  # Dispose of game over graphic
  @sprite.bitmap.dispose
  @sprite.dispose
  # Execute transition
  Graphics.transition(40)
  # Prepare for transition
  Graphics.freeze
  # If battle test
  if $BTEST
   $scene = nil
  end
 end
 #--------------------------------------------------------------------------
 # * Frame Update
 #--------------------------------------------------------------------------
 def update
  # If C button was pressed
  if Input.trigger?(Input::C)
   # Switch to title screen
   $scene = Scene_Title.new
  end
 end
end
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