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Modern / Futuristic office.

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Illitum

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This thread is going to by my new workshop, here I plan to upload tile-sets, icons, character sets, bits and bobs and more.... I am relatively new to actual spriting, I think I have shape down okay, but shading and palettes I really struggle with.

Now I know some or all of my resources may clash with each other (for example the office / lab work will clash with my wooden ship work I plan to try later on), these will be for separate projects but compiled here for reference.

Now, I beg of you, please comment, give me as much constructive or destructive criticism as you are able, I don't even mind lecture on why the way I go about things is wrong just as long as there is a tip or suggestion included. I am willing to learn. I am asking you not to teach me, but instead point me in the right direction.

First set of items on the agenda is my Office / Lab work,

I had intended for this to be a clean sterile looking scene, crisp sharp shapes and easy to define objects, simple shading and simple colors.

The use of this game had been something similar to a metal gear solid game, you break into the complex unspotted to find information, evidence etc.

There will also be boxes, tables, filing cabnets, desks, lab equipment, computers, screens, cameras, more floors, more walls but I need some refferences before I can take them forwards. Here is my current work.

(bare in mind that the Vending Machines will be dropped from the tile sets and turned into character sets soon.

ColaCola Lite
(X)Lemonade (Coming soon)
(X)BlueFusion (Coming soon)
(XThinIce (Coming soon)
Type 1, separate pieces sliding away horizontally
(X)Type 2, separate pieces sliding away vertically(Coming soon)
(X)Type 3, single door slides vertically upwards(Coming soon)
(X)Type 4, single door slides horizontally to the left.(Coming soon)

V1

V2


...I await the forum Verdict...
 
Maybe more contrast, and work a bit more on your texturing, especially on the walls, and the floor.

Besides that I think it's really coming along.
 
Wow, its really nice, sharp, crisp and clean like you said! Especially for just starting out, you've got some great grasp on basic techniques so far with the pieces you've designed. Even your soda cans are nicely detailed, as with your vending machines as well look great!

There is one piece in particular that bothers me though, and that is the streaks in your glass door; the white and dark blue doesn't blend very well, so it just looks like it was scribbled onto the piece from the underlying layer and cropped. I do notice you've got another in-between color... I wish I knew the advice to give you on that, but maybe I'll mess with it later and see if I can make a good edit or come up with something insightful to help ya.

I'd love to see some test screenshots when you get more work done on this set, don't give up and have fun! :thumb:
 

Illitum

Sponsor

Thank you for the constructive criticism thus far. So far I take the changes that I need to make to be:

1 - The white streaks on the window being out of place.
I will darken them and see where I can go with that.
Update:

Does this work?


2 - Add some more contrast.
I think along with contrast I need to add a few colours to separate the walls / doors etc. I have an idea for this that I plan to try out as soon as the above fix has been discovered and implemented.

3 - Add texture to the walls and floors.
I will see where and how I can add this, the problem is balancing a sterile clean look with adding realistic texture but I will try.

Watch this space, updates coming soon!


.
 

Illitum

Sponsor

New post, finally bothered to put a demo shot together. Also note the new right door. Just an invert of the left but changed the shading to match the first.



Please note, in my game the tubes wouldn't ever be that close to a door.

Also I am now about to work on trying to get some texture on to the floor and wall tiles.

Looking at this, I have noticed how opaque the glass is... I shall set it to 50% transparency in photoshop when I am done.


Edit: I have to sleep as it's mid-night and I am up at six to pick up the girlfriend from Heathrow.
 

Illitum

Sponsor

I've been sort of busy with work and life (and apparently trying to learn Finnish X_X) but I will be getting back to this soon, more to come either late tomorrow or Monday. Watch this space.
 

Illitum

Sponsor

I am starting work on this now, I have added 4 more wall sets which are just variations with the indentations on the walls being Red, Yellow, Green and Blue (used to show different departments or sections within the building complex).

I plan to now see what I can do to add a few new floors and some form of texture, has anyone got any ideas where I should look to gain some refference (spritework / tile/chipset wise?) for this texturing concept?
 

Illitum

Sponsor

Okay, I will change the walls also. I plan to also look at my pallets in general... to me they're a little 'too grey' ? I think I should go with something including a tinge of color. Before I post anything else, I will get to changing the pallet, changing the wall to look less pillow shaded and see what I can then do to improve the floor tiles with some texture.
 

Illitum

Sponsor


So I have changed the wall, added a slight gradient texture that keeps within it's clean feel. To make this work, I removed the door's framing wall tiles and so they sit on the wall, i might make a step below them or something but they need a pallet change now to be in keeping with the new wall.

I admit straight away that the floor tile isn't mine and hasn't been altered in any way but I will be replacing it with my own version soon. I used this one because it had a texture to it, wasn't too high in contrast or color and didn't look to bevelled with raised areas.

I will also have to re-make the vending machines to be more in keeping with this new scheme.

How is the new vs old looking?
 
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