Now I know some or all of my resources may clash with each other (for example the office / lab work will clash with my wooden ship work I plan to try later on), these will be for separate projects but compiled here for reference.
Now, I beg of you, please comment, give me as much constructive or destructive criticism as you are able, I don't even mind lecture on why the way I go about things is wrong just as long as there is a tip or suggestion included. I am willing to learn. I am asking you not to teach me, but instead point me in the right direction.
First set of items on the agenda is my Office / Lab work,
I had intended for this to be a clean sterile looking scene, crisp sharp shapes and easy to define objects, simple shading and simple colors.
The use of this game had been something similar to a metal gear solid game, you break into the complex unspotted to find information, evidence etc.
There will also be boxes, tables, filing cabnets, desks, lab equipment, computers, screens, cameras, more floors, more walls but I need some refferences before I can take them forwards. Here is my current work.
(bare in mind that the Vending Machines will be dropped from the tile sets and turned into character sets soon.
ColaCola Lite
(X)Lemonade (Coming soon)
(X)BlueFusion (Coming soon)
(XThinIce (Coming soon)
(X)Lemonade (Coming soon)
(X)BlueFusion (Coming soon)
(XThinIce (Coming soon)
Type 1, separate pieces sliding away horizontally
(X)Type 2, separate pieces sliding away vertically(Coming soon)
(X)Type 3, single door slides vertically upwards(Coming soon)
(X)Type 4, single door slides horizontally to the left.(Coming soon)
(X)Type 2, separate pieces sliding away vertically(Coming soon)
(X)Type 3, single door slides vertically upwards(Coming soon)
(X)Type 4, single door slides horizontally to the left.(Coming soon)
V1
V2