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minkoffs animated battler s.i.p

i put minkoffs animated battler script in my game everythings great with it  :thumb: but i just have one question.
how do i choose to make an actor of mine, or an enemy stay in place? e.g. I'm fighting an archer, and it isnt very cool when he runs up to me THEN shoots me with his bow and arrow from a foot away. thx!
 
Yep.  One script is entirely devoted to configuring the system.  The top section involves the actual battlers... poses... frames... and etc.

The bottom section is movement control.  You should see a value that holds the ID numbers of weapons like guns, bows... you put the ID number of 'your' weapons.  Called something like Stationary Weapons or whatever.  Don't have it in front of me.
 

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