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Mining & Smithing Event System

I decided to whip up an updated version of my old mining and smithing event system so here is it! Tutorial coming soon.
http://www.sendspace.com/file/fn4bkv

Features:
+Level System, where doing activities (such as smithing and mining for this) give you EXP, and EXP allows you to level up to get better things such as being able to mine better resources. (I only went up to level 10 for the demo's sake as it's you know...a demo.)
+Event Menu System for the smithing part
+Items to check your mining/smithing stats, though if your smart enough you could implement a HUD.
+Mine rocks. They play a SE when examined and you wait 2 seconds and then get your resource. Due to the fact that resources on limited on about any planet with life (Earth, duh), the rocks are still there after examining them but not the resources as they regenerate slowly.

Screens:
minesmithsystem1.png
minesmithsystem2.png
minesmithsystem3.png
minesmithsystem4.png
 
Dude, you fucking rock. I understand the idea and how it works, all those conditional branches must have killed your hand. I use a differen't leveling method. I use the oblivion-type way of leveling skills, in my way you have to do things 1000 times to be the master at them. Here is the "stock" events map that includes my persuation event system, to show you how I do leveled skills. But from one eventer to another, I tip my hat. *Tips hat*
 
CookiedasJ":16lyqlzz said:
Dude, you fucking rock. I understand the idea and how it works, all those conditional branches must have killed your hand. I use a differen't leveling method. I use the oblivion-type way of leveling skills, in my way you have to do things 1000 times to be the master at them. Here is the "stock" events map that includes my persuation event system, to show you how I do leveled skills. But from one eventer to another, I tip my hat. *Tips hat*
Thank you CookiedasJ, you made my day.
I'm going to whip up another event system soon today. :3
Probably dabble in some scriptlet lines to make it easier.
 

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