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Minichars on World Map.

Line 85 No mathod error occured
undefined method 'event' for #<game_event:0x0420090>

Brings me to the part of the code where you name the Event. Changed the name to one word and still got the same error.

Whats up?
 
Ah' once again you help make my project a real piece of work. You are great man, it fixed it right up.
Keep doing what you do.
-Polidoro
 
Hmm, sorry Charlie, but i prefer Mode 7 script because it could do the same thing that your script offered with a simple [ov] command.
 
My sprite looked fine when downsized. May be the sprite your using, Regimos?
Hey Valcrist, I liked 07 Mode a lot to, but does it lag your game a lot? It did with mine, and I didn't even have any maps using it yet, it also screwed with some maps layering for no reason. Maybe I have an older version, but if you are experiencing any lagging, take out 07 for one test run. Thats what I did and now I'm using this script as a great substitute.
-Polidoro
 
Valcrist":3eeg9zww said:
Hmm, sorry Charlie, but i prefer Mode 7 script because it could do the same thing that your script offered with a simple [ov] command.
Fine. But putting a "world map" event in your map isn't that difficult either :)

Just updated. I noticed that every event graphics was resized... with version 1.01 you can specify which graphics must be resized and which not.
Looks like it works fine with Near Fantastica's Squad Movement...
 
It's simple: edit this line
Code:
MINICHARS=["char_kurea_02","char_rein_02","char_safi_02"]
with the filenames of your characters' graphics. For example, if you use Aluxes/Arshes, then you should include "001-Fighter01".
Past the script just above main and it should work.
 
Charlie Lee":2zc1vk3r said:
It's simple: edit this line
Code:
MINICHARS=["char_kurea_02","char_rein_02","char_safi_02"]
with the filenames of your characters' graphics. For example, if you use Aluxes/Arshes, then you should include "001-Fighter01".
Past the script just above main and it should work.

OK,Thanks

But what i don't understand is it didn't have any effect when i put an event on the map with it's name "world map", i turned it "auto run", but same result...

Thanks though
 
Having the same trouble as above >_<

Actually let me be a bit more informative. Script is running, just nothing happens.

I have the  Mog style menus, a anti lag script by f0tz!baerchen , and a hp/mp script running too. Think there might be a conflict?
 
Maybe the anti lag script... try removing it.
Also be sure to have spelled the graphic file names correctly. PM me a link to your project if you can't solve it.
 
HAHAHAHAHAHAHA!

Ok I was a dummy. I made the "Start here" command on the map simply to test this out, while at the same time forgetting the hero starting graphic is different than when he will be on the world map. I R dummy.

Works great, and thanks for the script!
 

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