Alexander Morou
Sponsor
Well,
After recovering from a crash, I decided to take some time and work on something for fun, mostly to blow off some steam that I lost a $300 software key, and no longer have a working copy of Visual Studio. So I'm going to use Visual C# 2008 Express, to make a project for modifying MM3 save games.
If you're adverse to cheating, don't read any further.
Might and Magic ]|[: Isles of Terra, is a game I played many years ago (mid 90's). I really enjoyed the game for its difficulty; however, partly because of its difficulty, after beating it, I decided to look into playing it again, but in a somewhat easier manner.
In comes a program called the Ultimate Game Editor (UGE), which was a program which could alter any given file in a uniform manner by utilizing 'modules'. These modules specified data offsets, names, and data types to make changes to a file. I started programming around this time, and I was irritated at how difficult it was to use these modules, and UGE, to edit files. So I used a textual dump of the data (about the data format) from UGE and wrote a save game editor for MM3. Given how long ago it was, I no longer have a copy of this editor.
This thread is a chronicle of my new attempt to recreate this editor. I don't have any screen shots, as of yet, but I will post as the project progresses.
Comments welcome.
After recovering from a crash, I decided to take some time and work on something for fun, mostly to blow off some steam that I lost a $300 software key, and no longer have a working copy of Visual Studio. So I'm going to use Visual C# 2008 Express, to make a project for modifying MM3 save games.
If you're adverse to cheating, don't read any further.
Might and Magic ]|[: Isles of Terra, is a game I played many years ago (mid 90's). I really enjoyed the game for its difficulty; however, partly because of its difficulty, after beating it, I decided to look into playing it again, but in a somewhat easier manner.
In comes a program called the Ultimate Game Editor (UGE), which was a program which could alter any given file in a uniform manner by utilizing 'modules'. These modules specified data offsets, names, and data types to make changes to a file. I started programming around this time, and I was irritated at how difficult it was to use these modules, and UGE, to edit files. So I used a textual dump of the data (about the data format) from UGE and wrote a save game editor for MM3. Given how long ago it was, I no longer have a copy of this editor.
This thread is a chronicle of my new attempt to recreate this editor. I don't have any screen shots, as of yet, but I will post as the project progresses.
Comments welcome.