I am currently working on a game, that has quite a few custom systems; job changer, quest log, status distribution... all of which have an option in the menu.
My question, is there a way to 'lock' them, where they won't even show up on the menu until a certain switch for each option is unlocked. Example, menu contains just Item, Skill, Equip, Status, Save, and End until you talk to an NPC, who gives you the ability to change classes, giving the options of Item, Skill, Equip, Status, Jobs, Save, and End.
My question, is there a way to 'lock' them, where they won't even show up on the menu until a certain switch for each option is unlocked. Example, menu contains just Item, Skill, Equip, Status, Save, and End until you talk to an NPC, who gives you the ability to change classes, giving the options of Item, Skill, Equip, Status, Jobs, Save, and End.