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Megaman X 0.6

Credits: Sprites Inc, Lcarens


This game has nothing to do with Megaman X.

What is it?:
Megaman RPG sort-of thing.

Features:
Changable weapons.
New PA/chip-fusion system.
Combo attacks. (Not yet implanted)
Megaman and Protoman on a team.
One-use battle chips that turn into Blank Chips.
Chip Trader that takes blank chips and gives you a new one. (Not yet implanted)

Download:
None yet.

Screen shots:
MMBNX1.png

MMBNX2.png

MMBNX3.png

MMBNX4-1.png

Questions and Answers:
None

Updates 0.6:
Added PA system
Added step counting prizes
Updated Map
Updated Screenshot #4
 
Going entirely on your screenshots, since there is not much else to go by:

- You really, really need to change the battle system if you are using those sprites. Even a basic system that puts the battlers on the right hand side instead of at the bottom would be a huge improvement, since then your right facing enemies and left facing battlers will not look so out of place.

- The maps would benefit from using the isometric style of the other Battle Network games, instead of RMXP's default perspective, since all the Battle Network sprites are in isometric style. You can find map graphics for the first two-three games here, though you will need to do some editing:

http://www.vgmaps.com/Atlas/GBA/index.h ... tleNetwork

I personally would also not recommend mixing the map graphics of the first game with the rest because the style of the mapping - especially the main internet areas - changed a bit by the second game.


Also, I found the title a little confusing - Megaman X but not actually anything to do with Megaman X? Personally I'd call it Megaman Battle Network X like you have on the title screen, but that is just my opinion.
 

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