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Map Critique

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Here are a few maps I've created for my game. Before I continue making more, I just want to make sure my methods are okay. It looks fine to me, but I'm only one point of view. ^_^

Ison.png

This one has no problems that I can see, but I would like to see what others think. There are some cows walking around in the fenced in area when playing.

Cartaf.png

This one looks off. I think it's that space in the middle. Should I do away with it and add another building or what? (There is an event fountain in the middle of the four flower pots, and all the way at the top there is a door to a currently nonexistent castle courtyard.)

Foegetall.png

This one looks off too. I'm happy with the section above the river, but the bottom doesn't look right. Is it too much space or something?

All suggestions welcome! Please no blatant "That sucks! Scrap it all!" or something like that. These are my first attempts so I could use some advice other than tuts. Ison literally was my first. ^_^ No RTP comments please; I know it's overused, but I'm rather fond of it myself.
 
Sorry, this isn't the place for critiquing mapping, but for pixel art. There's a mapping improvement thread in RM Discussion which you can use if you'd like feedback.
 
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